God Hand: Difference between revisions

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349 bytes added ,  8 January 2022
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|Comments=Runs at a solid 60 throughout at 5x internal resolution, mild Z-fighting and shadow artifacts. Settings - Speedhacks: Preset 2 w/MTVU, GSdx: DirectX11 Hardware, Enable HW Hacks, Advanced Settings and Hacks - Turn on Merge Sprite to fix fuzzy upscaling on geometry edges, turn on Wild Arms Offset to fix depth artifacts in cutscenes.
|Comments=Runs at a solid 60 throughout at 5x internal resolution, mild Z-fighting and shadow artifacts. Settings - Speedhacks: Preset 2 w/MTVU, GSdx: DirectX11 Hardware, Enable HW Hacks, Advanced Settings and Hacks - Turn on Merge Sprite to fix fuzzy upscaling on geometry edges, turn on Wild Arms Offset to fix depth artifacts in cutscenes.
|Tester=Shifty
|Tester=Shifty
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=Intel Core i7-950
|GPU=Nvidia GTX760
|Revision=v1.7.2208
|Graphics=Vulkan (with preload enabled)
|Sound= cubeb
|Comments= Blending Accuracy=Full correctly "lights up" some textures. For example, the lightbulbs in the Casino area or the light emanating from some windows.
|Tester=Cba2212
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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