God of War: Difference between revisions

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775 bytes removed ,  20 December 2021
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* SPU2-X 2.0 (r4872)
* SPU2-X 2.0 (r4872)
* ?
* ?
|Comments=BIOS: USA v02.00
|Comments=BIOS: USA v02.00. Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
<spoiler show="Show comment" hide="Hide comment">
Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
</spoiler>
|Tester=Abdo123
|Tester=Abdo123
}}
}}
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* ?
* ?
|Comments=
|Comments=
The game is fully playable, and all the Bonus features you unlock after completing the game work.  
The game is fully playable, and all the Bonus features you unlock after completing the game work. The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
<spoiler show="Show comment" hide="Hide comment">
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
</spoiler>
|Tester=digital_devil
|Tester=digital_devil
}}
}}
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* SPU2-X (2016-08-01)
* SPU2-X (2016-08-01)
* ?
* ?
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS.
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS. "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y. Completed the entire game in HD with the shadows and fog correctly emulated.
<spoiler show="Show comment" hide="Hide comment">
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.
* Completed the entire game in HD with the shadows and fog correctly emulated.
</spoiler>
|Tester=Desran1010
|Tester=Desran1010
}}
}}
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, Playable with full 60FPS.  
|Comments=BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
<spoiler show="Show comment" hide="Hide comment">
I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
</spoiler>
|Tester=Skryptonyte
|Tester=Skryptonyte
}}
}}
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* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)
* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
==Known Issues==
{{Issue
|IssueName=Black bars on bottom of cutscenes
|IsFixed=0
|IssueLevel=2
|Description=thier will be a bug black bar at bottom of FMV movie in game no matter use pal or NTSC
|Workaround=Use pcsx2 1.4.0 or pcsx2 1.6.0 with 1.4.0 Plugin.
}}


==Fixed Issues==
==Fixed Issues==
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When you upscale God of war above 1x then get green and purple around a lot of things in game.
|Description=The green and purple outline around many in game objects will appear when you upscale the game above 1x.
|Workaround=turn off conservative buffer allocation in reander tab and enable hw hacks turn fast texture invalididaton align Sprite merge Sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half.
|Workaround=turn off conservative buffer allocation in render tab and enable HW hacks, turn fast texture invalidation, align Sprite merge and have half pixel offset to special (Texture - aggressive) and round Sprite to half.
}}
{{Issue
{{Issue
|IssueName=Fog does not shown up in Hardware mode
|IssueName=Fog does not shown up in Hardware mode
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When you upscale God of war above 1x then will not fog in game.
|Description=When you upscale God of war above 1x there wil be no fog in game.
|Workaround=set Blending Accuracy to (High)
|Workaround=set Blending Accuracy to (High)
}}
{{Issue
|IssueName=garbage color lines in fmv movie on opengl reader
|IsFixed=1
|IssueLevel=0
|Description=When you play God of war with opengl you get garbage color lines with fmv movie.
|Workaround=Switch to dx11 mode thier is no garbage color lines in fmv movie.
}}
}}
}}


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