G-Force: Difference between revisions

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368 bytes added ,  12 November 2021
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|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Conservative Buffer Allocation
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Runs at full speed of 1080p (HD) and 1440p (2K) 50 FPS, no bugs, brakes and freezes.
|Comments=Runs at full speed of 1440p (2K) 50 FPS, no bugs, brakes and freezes. Very lightweight game for CPU and GPU.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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