Harry Potter and the Prisoner of Azkaban: Difference between revisions
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Harry Potter and the Prisoner of Azkaban (view source)
Revision as of 13:03, 5 January 2022
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|camera = 1 | |camera = 1 | ||
|numberofplayers = 4 | |numberofplayers = 4 | ||
|cpu-intensive = 1 | |||
|portuguese = SLES-52440 | |portuguese = SLES-52440 | ||
|norwegian = SLES-52527 | |norwegian = SLES-52527 | ||
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|Comments=USA v02.20(10/02/2006), Error-Vif1: Unknown VifCmd! in emulog,multiples warnings.Status unchanged yet,gamefixes cannot repair., Freezes when attempting to start a new game. | |Comments=USA v02.20(10/02/2006), Error-Vif1: Unknown VifCmd! in emulog,multiples warnings.Status unchanged yet,gamefixes cannot repair., Freezes when attempting to start a new game. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=0 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=Intel i7-3930k | |||
|GPU=Nvidia GTX 1070 | |||
|Revision=v1.5.0-dev-2242 | |||
|Graphics=GSdx | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Error-Vif1: Unknown VifCmd! Bugs: Freezes when attempting to start a new game. | |||
|Tester={{ForumUser|Intervención}} | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-U/K/PAL | |Region=PAL | ||
|OS=Windows | |||
|CPU=Intel Core i5 6400 @ 2.70Ghz | |||
|GPU=AMD R7 200 Series | |||
|Revision=1.5.0 DEV 2434 | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Direct3D 11 (Hardware) | |||
* 3x Native | |||
* Bilinear (PS2 Texture Filtering) | |||
* Large Framebuffer | |||
* Anisotropic Filtering 8x | |||
* Blending Accuracy: Basic (Recommended) | |||
* '''GSdx HW Hacks:''' | |||
** Frame Buffer Conversion | |||
* Mipmapping Basic (Fast) | |||
* CRC Hack Level Automatic | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=USA v02.20(10/02/2006), Runs at full speed, just in a few locations runs at 80%/90%. Bugs: The right side of the screen has a texture glitch, fixed by using Frame Buffer Conversion in HW Hacks and Mipmapping (Ins) set to Basic (Fast) to correct low FPS. | |||
|Tester={{ForumUser|squallRN}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U/K<br /> | |||
PAL-M5 | |||
|OS=Windows 8.1, x64 | |OS=Windows 8.1, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU= | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-1996 | |Revision=v1.7.0-dev-1996 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer:Direct3D 11 and OpenGL (Hardware) | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 | * Native Resolution: 1920x1080 | ||
* Texture Filtering: Bilinear (Forced and PS2) | * Texture Filtering: Bilinear (Forced and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* CRC | * CRC Hack Level: Aggressive | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* Enable HW Hacks: | * '''Enable HW Hacks:''' | ||
** Frame Buffer Conversion | ** Frame Buffer Conversion | ||
* FXAA Shader | * FXAA Shader | ||
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*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=Europe v02.00(14/06/2004), | |Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 50-60 FPS, without freezes and bugs, but in a few locations runs at 80%/90%. | ||
|Tester= | |Tester={{ForumUser|Chern40_7}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | |||
{{Issue | |||
|IssueName=Graphic corruption | |||
|IsFixed=0 | |||
|IssueLevel=2 | |||
|Description='''(Hardware Render)''' Graphical artifacts on the right quarter/third of the screen. | |||
|Workaround=<br> | |||
#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack. | |||
#For older versions use Direct3D with Partial CRC Hack Level. | |||
}} | |||
{{Issue | |||
|IssueName=Game still crashes at title screen. | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The game doesn't display the FMVs properly and has issues with other screens like the pause screen. | |||
|Workaround=In 1.6 go to Config > Video(GS) > Plugin Settings > Enable Large Framebuffer. In 1.7 go to Config > Graphics > Disable Conservative Framebuffer. Note you can only change this when the Internal Resolution is not Native. | |||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
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|IssueLevel=2 | |IssueLevel=2 | ||
|Description=The game will not work properly since it will crash when starting a new game or loading a saved game. | |Description=The game will not work properly since it will crash when starting a new game or loading a saved game. | ||
|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games? | |Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?page=28 patch] makes the game playable. | ||
}} | }} | ||
{{Issue | {{Issue | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=Anytime you start a new game or load a savegame, the game may freeze with a bunch of '''Vif1: Unknown VifCmd!''' messages, even if the cut-scene has already started. | ||
|Workaround=Fixed in emulator build v1.7.0 dev-1996 and this problem in the console log was no longer repeated. | |Workaround=Fixed in emulator build '''v1.7.0 dev-1996''' and this problem in the console log and in game was no longer repeated. For older versions: do not extend '''VU Cycle Stealing''' to the end, because this may cause the game to freeze in gameplay. | ||
}} | }} | ||
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==Gameplay Screenshots== | ==Gameplay Screenshots== | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
File:HP_POA.jpg|v1. | File:HP_POA.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch | ||
File:HP_POA-2.jpg|v1. | File:HP_POA-2.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch | ||
File:HP_POA-3.jpg|v1. | File:HP_POA-3.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch | ||
</gallery> | </gallery> | ||