Tom Clancy's Ghost Recon 2: Difference between revisions

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|CRCsPAL          = CE64E328
|CRCsPAL          = CE64E328
|releasedatePAL    = November 26, 2004
|releasedatePAL    = November 26, 2004
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 80: Line 80:
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Intro, The game does not work after loading the main menu, even in program mode.
|Comments=Europe v02.00(14/06/2004), Intro, The game does not work after loading the main menu, even in program mode.
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=PAL-M5
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -2
** VU Cycle Stealing: 2
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) and 1440p (2K), 50-60 FPS, without bugs and freezes.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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