DreamWorks Shrek SuperSlam: Difference between revisions

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m (He stated that gameplay is fine in HW)
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|Comments=Some textures are messed up in D3D mode, no issue in SW renderer. Affects mainly menus, 3D scenes look fine. Occasional slowdowns, not game breaking.  
|Comments=Some textures are messed up in D3D mode, no issue in SW renderer. Affects mainly menus, 3D scenes look fine. Occasional slowdowns, not game breaking.  
|Tester=McQueen
|Tester=McQueen
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at 1440p (2K) 60 FPS, without freezes, bugs and brakes.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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<!--
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|Workaround= switch to software renderer
|Workaround= switch to software renderer
}}
}}


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