DreamWorks Shrek SuperSlam: Difference between revisions
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|Comments=Some textures are messed up in D3D mode, no issue in SW renderer. Affects mainly menus, 3D scenes look fine. Occasional slowdowns, not game breaking. | |Comments=Some textures are messed up in D3D mode, no issue in SW renderer. Affects mainly menus, 3D scenes look fine. Occasional slowdowns, not game breaking. | ||
|Tester=McQueen | |Tester=McQueen | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1907 | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 2560x1440 | |||
* Texture Filtering: Bilinear (Forced excluding sprite) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Europe v02.00(14/06/2004), The game runs at 1440p (2K) 60 FPS, without freezes, bugs and brakes. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Workaround= switch to software renderer | |Workaround= switch to software renderer | ||
}} | }} | ||
== Gallery == | == Gallery == |