Disney's Donald Duck: Goin' Quackers: Difference between revisions
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Disney's Donald Duck: Goin' Quackers (view source)
Revision as of 21:13, 28 October 2021
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 8.1, | |OS=Windows 8.1, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU= | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1. | |Revision=v1.7.0-dev-1907 | ||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
* Large Framebuffer | * Large Framebuffer | ||
* Native Resolution: 2560x1440 | * Native Resolution: 2560x1440 and 2880x1620 | ||
* Texture Filtering: Bilinear ( | * Texture Filtering: Bilinear (Forced excluding sprite) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* CRC Hack Level: | * Mipmapping: Basic (Fast) | ||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=The game runs at | |Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 60 FPS, without freezes, bugs and brakes. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} |