Disney's Donald Duck: Goin' Quackers: Difference between revisions

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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1, 64-bit
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Nvidia GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Revision=v1.7.0-dev-1907
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Large Framebuffer
* Large Framebuffer
* Native Resolution: 2560x1440
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (Forced excluding sprite)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Partal (OpenGL)
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X
*LilyPad 0.12.1
*LilyPad
|Comments=The game runs at 1440p (2K) 60 FPS, without freezes, bugs and brakes. The gameplay of the game is just crisp on OpenGL rendering.  
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 60 FPS, without freezes, bugs and brakes.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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