Devil May Cry 2: Difference between revisions

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m (Removed PS4 release dates, serials, unconfirmed Japan rating)
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(Disc 1)</small><br />SCCS-40003 <small>(Disc 2)</small><br />SLKA-25012 <small>(Dante Disc)</small><br />SLKA-25013 <small>(Lucia Disc)</small>
|serialsNTSCJ      = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(Disc 1)</small><br />SCCS-40003 <small>(Disc 2)</small><br />SLKA-25012 <small>(Dante Disc)</small><br />SLKA-25013 <small>(Lucia Disc)</small>
|CRCsNTSCJ        = 08995DEE
|CRCsNTSCJ        = 08995DEE<br />66DE5973 <small>(Korea (66DE5973)</small>
|releasedateNTSCJ  = January 30, 2003<br />June 2, 2003 <small>(Korea)</small>
|releasedateNTSCJ  = January 30, 2003<br />June 2, 2003 <small>(Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
Line 127: Line 127:
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling.
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling.
|Tester=Nyahello
|Tester=Nyahello
}}
{{TestingEntry
|Status=2
|Region=NTSC-K
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=1.7.0-dev-1907
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2880×1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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