SSX 3: Difference between revisions

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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small>
|releasedatePAL    = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small>
|serialsNTSCJ      = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small><br />SLKA-90502 <small>(Demo, Korea)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 0AFFF10B
|releasedateNTSCJ  = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small>
|releasedateNTSCJ  = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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}}
}}
{{TestingEntry
{{TestingEntry
|Status=1
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|OS=Windows 10 Pro 64-bit
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|GPU=Nvidia GTX 1070
|GPU=Nvidia GTX 1070
|Revision=1.7.0-dev-13
|Revision=1.7.0-dev-13
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0<!--
* Allow 8-bit Textures
* Allow 8-bit Textures
* Large Framebuffer
* Large Framebuffer
* Shader Configuration -> Texture Filtering of Display
* Shader Configuration -> Texture Filtering of Display
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
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TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it.
TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro 64-bit
|CPU=Ryzen 7 3700X @ 4.20 GHz (OC)
|GPU=Nvidia RTX 3070 (Core: 2050Mhz / Mem:7950Mhz)
|Revision=1.6 (or 1.7)?
|Graphics=GSdx 1.2.0
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=
|Tester=Stayzik
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10
|CPU=Ryzen 5 3600X @ 3.6GHz
|GPU=GeForce RTX 2060 Super 8GB
|Revision=1.7.3876
|Graphics=Built-in (AVX2) (HW)
|Sound=Built-in
|Comments=BIOS: Japan v1.00, game runs just as it should.
|Tester=Gameboi64
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=
|CPU=?
*Manjaro Budgie 20.1
|GPU=?
*Linux 5.4.60 amd64
|Revision=?
|CPU=Intel Core i5-6300HQ @ 2.30 GHz
|Graphics=?
|GPU=NVIDIA GeForce GTX 960M
|Sound=?
|Revision=1.6.0 Stable
|Comments=?
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
|Tester=?
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: Native (PS2)
* CRC Hack Level: Automatic (Default)
* Accurate Date: ✓
* Blending Unit Accuracy: Basic (Recommended)
* Anisotropic Filtering: Off (Default)
-->
|Sound=
* SPU2-X-Dev 2.0.0
* OnePAD 20200505220805-Dev 1.3.0
|Comments=
*Played for 1h with default settings.
*Tested with PS4 controller connected via USB during the entire test session.
*Multiplayer not tested.
|Tester={{ForumUser|Odecif}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 




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