Bureaucrats, ninja, Administrators
67,566
edits
(Adding Japanese testing information.) |
(autogenerated import) |
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|GPU=Nvidia GTX 1070 | |GPU=Nvidia GTX 1070 | ||
|Revision=1.7.0-dev-13 | |Revision=1.7.0-dev-13 | ||
|Graphics=GSdx 1.2.0< | |Graphics=GSdx 1.2.0<!-- | ||
* Allow 8-bit Textures | * Allow 8-bit Textures | ||
* Large Framebuffer | * Large Framebuffer | ||
* Shader Configuration -> Texture Filtering of Display | * Shader Configuration -> Texture Filtering of Display | ||
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|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game. | |Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game. | ||
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|Revision=1.6.0 Stable | |Revision=1.6.0 Stable | ||
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 | |Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: Native (PS2) | * Internal Resolution: Native (PS2) | ||
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* Blending Unit Accuracy: Basic (Recommended) | * Blending Unit Accuracy: Basic (Recommended) | ||
* Anisotropic Filtering: Off (Default) | * Anisotropic Filtering: Off (Default) | ||
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|Sound= | |Sound= | ||
* SPU2-X-Dev 2.0.0 | * SPU2-X-Dev 2.0.0 |