Onimusha: Warlords: Difference between revisions
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|gamefaqslink = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link] | ||
|korean = SLPM-67507 | |||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}} | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}} | ||
|japan_rating = C | |japan_rating = C | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65010<br />SLPM-66501 <small>(Mega Hits!)</small><br />SLPM-74206 <small>(PlayStation 2 the Best)</small><br />SLPM-61001 <small>(Trial)</small> | |serialsNTSCJ = SLPM-65010<br />SLPM-66501 <small>(Mega Hits!)</small><br />SLPM-74206 <small>(PlayStation 2 the Best)</small><br />SLPM-61001 <small>(Trial)</small><br />SLPM-67507 | ||
|CRCsNTSCJ = 4CFAB43B | |CRCsNTSCJ = 4CFAB43B | ||
|releasedateNTSCJ = January 25, 2001<br />December 20, 2001 <small>(Mega Hits!)</small><br />March 10, 2005 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = January 25, 2001<br />December 20, 2001 <small>(Mega Hits!)</small><br />March 10, 2005 <small>(PlayStation 2 the Best)</small> | ||
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== Trivia == | == Trivia == | ||
* Original names: '''鬼武者''' (SLPM-65010), '''鬼武者 MEGA HITS!''' (SLPM-66501), '''鬼武者 PlayStation®2 the Best''' (SLPM-74206) | * Original names: '''鬼武者''' (SLPM-65010), '''鬼武者 MEGA HITS!''' (SLPM-66501), '''鬼武者 PlayStation®2 the Best''' (SLPM-74206), '''귀무자''' (SLPM-67507) | ||
* Also known as '''Onimusha''' | * Also known as '''Onimusha''' | ||
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs. | * Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs. |