Metal Gear Solid 3: Subsistence: Difference between revisions
Jump to navigation
Jump to search
Waynescousin (talk | contribs) m (→Known Issues) |
Waynescousin (talk | contribs) m (→Known Issues) |
||
Line 266: | Line 266: | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= When the game attempts to blur the foreground it instead blurs the whole screen. | |Description= When the game attempts to blur the foreground it instead blurs the whole screen. | ||
|Workaround=Enable "Disable Depth Emulation." This has the downside of removing | |Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion." This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now. | ||
}} | }} | ||