Zone of the Enders: Difference between revisions

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{{infobox game
{{infobox game
|image            =
|image            = Zoe1_cover.jpg
|caption          =
|caption          = North American box art.
|developer        =
|developer        = KCEJ
|genre            =
|genre            = Action
|gameinfo          =
|gameinfo          = The player traverses across different areas of a space colony orbiting Jupiter to defeat rogue Orbital Frames, using the advanced Frame Jehuty. It is equipped with an energy sword, an energy projectile, and various sub-weapons. As the player progresses, Jehuty's arsenal grows and its abilities expand.<br/>
Zone of the Enders follows the endeavors of a boy named Leo Stenbuck, a colonist from the Jupiter colony Antilia under attack by BAHRAM. At the beginning of the game, he is captured and escapes when BAHRAM forces attack and his friends are killed by a falling LEV. He flees to a hangar, where he finds an Orbital Frame by the name of 'Jehuty' (derived from the Egyptian God Djehuti). Using this suit and its built-in AI ADA, he fends off BAHRAM, who seek to claim it on the orders of their enigmatic leader Nohman.<br/>
A sequel, ''[[Zone of the Enders: The 2nd Runner]]'', was released in 2003, also for PlayStation 2.
 
|wikipedia        =
|wikipedia        =
|reviewlinks      =
|reviewlinks      =
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|serialsNTSCU      = SLUS-20148
|serialsNTSCU      = SLUS-20148
|CRCsNTSCU        = 8CB179A6
|CRCsNTSCU        = 8CB179A6
|releasedateNTSCU  = 03/26/01
|releasedateNTSCU  = March 26, 2001
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
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|serialsPAL        = SLES-50111
|serialsPAL        = SLES-50111
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = 03/23/01
|releasedatePAL    = March 23, 2001
|statusPAL        =  
|statusPAL        =  
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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|serialsNTSCJ      = SLPM-65019
|serialsNTSCJ      = SLPM-65019
|CRCsNTSCJ        = 35E2B1AF
|CRCsNTSCJ        = 35E2B1AF
|releasedateNTSCJ  = 03/01/01
|releasedateNTSCJ  = March 1, 2001
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = 0.9.8
|pcsx2ver          = v1.1.0 r5423
|gsname            =  
|gsname            = GSdx
|gsver            = r4600
|gsver            = r5412
|soundname        =  
|soundname        = SPU2-X
|soundver          = r4600
|soundver          = v2.0.0 r5421
|padname          =  
|padname          = LilyPad
|padver            = r4510
|padver            = v0.11.0 r5403
|dvdplugname      =  
|dvdplugname      = cdvdGigaherz
|dvdplugver        =  
|dvdplugver        = v0.8.0 r5103
|biosver          = USA v02.00
|biosver          =  
|hacks            =  
|hacks            = Recommended speedhacks enabled. MTVU on. Automatic game fixes on. (compatibility is 5 in the game database in r5423)
|comment          = Use Bob tff to solve the shaking screen
|comment          = <strike>Use Bob tff to solve the shaking screen.</strike> Set the Interlace mode to Auto in GSdx.<br/>
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Intel Core2 Duo E8500
|cputype          = Intel i5 2500K @3300Mhz
|gputype          = GeForce GTS 250
|gputype          = GeForce GTX 460 SE 768MB
|pccomment        = 50-60FPS. Mostly GS plugin slowdown, VU cycle stealing helps sometimes but is smoother without it.
|pccomment        = 50-60FPS. Mostly GS plugin slowdown, VU cycle stealing (set to 2) helps sometimes but is smoother without it. MTVU helps!<br>
Also the game can run faster in software mode if you have a good CPU. The game is very heavy on resources. Hardware mode 50% CPU, software mode around 70% CPU. Good GPU is also a big plus.
}}
}}


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*Solution: The chance of crashing can be reduced by not skipping them. A way to work around is to make well use of savestates.</s>
*Solution: The chance of crashing can be reduced by not skipping them. A way to work around is to make well use of savestates.</s>
*Not hanging with PCSX2 0.9.8
*Not hanging with PCSX2 0.9.8
===Horizontal line in FMVs===
* '''Type:''' Graphical issue
* '''Affected Game Versions:''' All
* '''Description:''' A horizontal black line will appear in the middle of the screen during pre rendered cutscenes.
* '''Solution01:''' Switch to native resolution.
* '''Solution02:''' Set the Texture filtering in GSdx to the [[GSDX#Quick guide to the settings|grayed option]] (apply filtering only for "3D textures").
* '''Solution03:''' Use software mode.
===No map in pause menu===
* '''Type:''' Graphical issue
* '''Affected Game Versions:''' All
* '''Description:''' The 3D map is not showing on the pause screen. Only the 2D markers if any.
* '''Solution:''' Switch to software mode.
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