Zone of the Enders: Difference between revisions

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The player traverses across different areas of a space colony orbiting Jupiter to defeat rogue Orbital Frames, using the advanced Frame Jehuty. It is equipped with an energy sword, an energy projectile, and various sub-weapons. As the player progresses, Jehuty's arsenal grows and its abilities expand.<br/>
The player traverses across different areas of a space colony orbiting Jupiter to defeat rogue Orbital Frames, using the advanced Frame Jehuty. It is equipped with an energy sword, an energy projectile, and various sub-weapons. As the player progresses, Jehuty's arsenal grows and its abilities expand.<br/>
Zone of the Enders follows the endeavors of a boy named Leo Stenbuck, a colonist from the Jupiter colony Antilia under attack by BAHRAM. At the beginning of the game, he is captured and escapes when BAHRAM forces attack and his friends are killed by a falling LEV. He flees to a hangar, where he finds an Orbital Frame by the name of 'Jehuty' (derived from the Egyptian God Djehuti). Using this suit and its built-in AI ADA, he fends off BAHRAM, who seek to claim it on the orders of their enigmatic leader Nohman.
Zone of the Enders follows the endeavors of a boy named Leo Stenbuck, a colonist from the Jupiter colony Antilia under attack by BAHRAM. At the beginning of the game, he is captured and escapes when BAHRAM forces attack and his friends are killed by a falling LEV. He flees to a hangar, where he finds an Orbital Frame by the name of 'Jehuty' (derived from the Egyptian God Djehuti). Using this suit and its built-in AI ADA, he fends off BAHRAM, who seek to claim it on the orders of their enigmatic leader Nohman.
|wikipedia        =
|wikipedia        = [https://en.wikipedia.org/wiki/Zone_of_the_Enders_%28video_game%29 Link]
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/250646-zone-of-the-enders Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/250646-zone-of-the-enders Link]
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|french            = SLES-50111
|french            = SLES-50111
|german            = SLES-50111
|german            = SLES-50111
|japanese          = SLPM-65019
|japanese          = SLPM-65019 &  SLPM-65018 &  VW031-J1 &  VW020-J1 &  SLPM-65237 &  VW020-J2
|english          = SLES-50111 & SLUS-20148
|english          = SLES-50111 & SLUS-20148
|widescreenpatch  = 1
|widescreenpatch  = 1
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|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS= Windows 10
|CPU=Intel i7 4770 @3.40 Ghz
|GPU=GeForce GTX 970 Zotac 4gb Edition
|Revision=v1.5.0 (dev-3264)
|Graphics=GSdx SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Anisotropic Filtering: 4x
* CRC Hack Level: Partial (OpenGL)
* Enabled HW hacks:
* Trilinear Filtering: Trilinear
* Half Pixel Offset: Special (Texture)
* Round Sprite: Full
</spoiler>
|Sound=
* SPU2-X v2.0.0
* LilyPad v0.12.1
|Comments= Runs fullspeed with the GSdx settings I have used here, No visual bugs or glitches in this 1.5.0 dev build. I have tested the game from start to finish and the known issues that the wiki lists here, including the post processing bugs are all fixed with these GSdx settings that I am using, listed here. No need to switch to Software renderer at any part of the game.
|Tester=Surihia
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Horizontal line in FMVs
|IssueName=Horizontal line in FMVs
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A horizontal black line will appear in the middle of the screen during pre rendered cutscenes.
|Description=A horizontal black line will appear in the middle of the screen during pre rendered cutscenes.
|Workaround=Switch to native resolution.<br>
|Workaround=Switch to native resolution.<br>
Alternatively set the Texture filtering in GSdx to the [[GSDX#Quick guide to the settings|grayed option]] (apply filtering only for "3D textures").<br>
Alternatively set the Texture filtering in GSdx to the [[GSDX#Quick guide to the settings|grayed option]] (apply filtering only for "3D textures").<br>
Alternatively use software mode.
Alternatively use software mode.<br>
No line in PCSX2 v1.5.0
}}
}}


{{Issue
{{Issue
|IssueName=No map in pause menu
|IssueName=No map in pause menu
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The 3D map is not showing on the pause screen. Only the 2D markers if any.
|Description=The 3D map is not showing on the pause screen. Only the 2D markers if any.
|Workaround=Switch to software mode.
|Workaround=Switch to software mode.
Working as intended in OpenGL hardware mode. PCSX2 v1.5.0
}}
}}


{{Issue
{{Issue
|IssueName=Post processing effect fails
|IssueName=Post processing effect fails
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=<font color="#FF0000">MAY CONTAIN SPOILERS!</font> When Jehuty gets infected with the virus, the screen has a distortion effect at certain times. This shows up as a black screen in hardware mode.
|Description=<font color="#FF0000">MAY CONTAIN SPOILERS!</font> When Jehuty gets infected with the virus, the screen has a distortion effect at certain times. This shows up as a black screen in hardware mode.
|Workaround=Switch to software mode during this section of the game.
|Workaround=Switch to software mode during this section of the game.
Working as intended in OpenGL hardware mode. PCSX2 v1.5.0
}}
}}


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