Zone of the Enders: Difference between revisions

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The player traverses across different areas of a space colony orbiting Jupiter to defeat rogue Orbital Frames, using the advanced Frame Jehuty. It is equipped with an energy sword, an energy projectile, and various sub-weapons. As the player progresses, Jehuty's arsenal grows and its abilities expand.<br/>
The player traverses across different areas of a space colony orbiting Jupiter to defeat rogue Orbital Frames, using the advanced Frame Jehuty. It is equipped with an energy sword, an energy projectile, and various sub-weapons. As the player progresses, Jehuty's arsenal grows and its abilities expand.<br/>
Zone of the Enders follows the endeavors of a boy named Leo Stenbuck, a colonist from the Jupiter colony Antilia under attack by BAHRAM. At the beginning of the game, he is captured and escapes when BAHRAM forces attack and his friends are killed by a falling LEV. He flees to a hangar, where he finds an Orbital Frame by the name of 'Jehuty' (derived from the Egyptian God Djehuti). Using this suit and its built-in AI ADA, he fends off BAHRAM, who seek to claim it on the orders of their enigmatic leader Nohman.
Zone of the Enders follows the endeavors of a boy named Leo Stenbuck, a colonist from the Jupiter colony Antilia under attack by BAHRAM. At the beginning of the game, he is captured and escapes when BAHRAM forces attack and his friends are killed by a falling LEV. He flees to a hangar, where he finds an Orbital Frame by the name of 'Jehuty' (derived from the Egyptian God Djehuti). Using this suit and its built-in AI ADA, he fends off BAHRAM, who seek to claim it on the orders of their enigmatic leader Nohman.
|wikipedia        =
|wikipedia        = [https://en.wikipedia.org/wiki/Zone_of_the_Enders_%28video_game%29 Link]
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/250646-zone-of-the-enders Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/250646-zone-of-the-enders Link]
Line 18: Line 18:
|french            = SLES-50111
|french            = SLES-50111
|german            = SLES-50111
|german            = SLES-50111
|japanese          = SLPM-65019
|japanese          = SLPM-65019 &  SLPM-65018 &  VW031-J1 &  VW020-J1 &  SLPM-65237 &  VW020-J2
|english          = SLES-50111 & SLUS-20148
|english          = SLES-50111 & SLUS-20148
|widescreenpatch  = 1
|widescreenpatch  = 1
Line 90: Line 90:
|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS= Windows 10
|CPU=Intel i7 4770 @3.40 Ghz
|GPU=GeForce GTX 970 Zotac 4gb Edition
|Revision=v1.5.0 (dev-3264)
|Graphics=GSdx SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Anisotropic Filtering: 4x
* CRC Hack Level: Partial (OpenGL)
* Enabled HW hacks:
* Trilinear Filtering: Trilinear
* Half Pixel Offset: Special (Texture)
* Round Sprite: Full
</spoiler>
|Sound=
* SPU2-X v2.0.0
* LilyPad v0.12.1
|Comments= Runs fullspeed with the GSdx settings I have used here, No visual bugs or glitches in this 1.5.0 dev build. I have tested the game from start to finish and the known issues that the wiki lists here, including the post processing bugs are all fixed with these GSdx settings that I am using, listed here. No need to switch to Software renderer at any part of the game.
|Tester=Surihia
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 126: Line 150:
{{Issue
{{Issue
|IssueName=Horizontal line in FMVs
|IssueName=Horizontal line in FMVs
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A horizontal black line will appear in the middle of the screen during pre rendered cutscenes.
|Description=A horizontal black line will appear in the middle of the screen during pre rendered cutscenes.
|Workaround=Switch to native resolution.<br>
|Workaround=Switch to native resolution.<br>
Alternatively set the Texture filtering in GSdx to the [[GSDX#Quick guide to the settings|grayed option]] (apply filtering only for "3D textures").<br>
Alternatively set the Texture filtering in GSdx to the [[GSDX#Quick guide to the settings|grayed option]] (apply filtering only for "3D textures").<br>
Alternatively use software mode.
Alternatively use software mode.<br>
No line in PCSX2 v1.5.0
}}
}}


{{Issue
{{Issue
|IssueName=No map in pause menu
|IssueName=No map in pause menu
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The 3D map is not showing on the pause screen. Only the 2D markers if any.
|Description=The 3D map is not showing on the pause screen. Only the 2D markers if any.
|Workaround=Switch to software mode.
|Workaround=Switch to software mode.
Working as intended in OpenGL hardware mode. PCSX2 v1.5.0
}}
}}


{{Issue
{{Issue
|IssueName=Post processing effect fails
|IssueName=Post processing effect fails
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=<font color="#FF0000">MAY CONTAIN SPOILERS!</font> When Jehuty gets infected with the virus, the screen has a distortion effect at certain times. This shows up as a black screen in hardware mode.
|Description=<font color="#FF0000">MAY CONTAIN SPOILERS!</font> When Jehuty gets infected with the virus, the screen has a distortion effect at certain times. This shows up as a black screen in hardware mode.
|Workaround=Switch to software mode during this section of the game.
|Workaround=Switch to software mode during this section of the game.
Working as intended in OpenGL hardware mode. PCSX2 v1.5.0
}}
}}



Revision as of 16:25, 21 August 2019

Zone of the Enders

North American box art.
Game general and emulation properties:
ESRB rating: M (Animated Blood, Animated Violence)
Widescreen patch available
CPU intensive game
Supports up to two local players
Languages supported:
English: SLES-50111 & SLUS-20148
Japanese: SLPM-65019 & SLPM-65018 & VW031-J1 & VW020-J1 & SLPM-65237 & VW020-J2
German: SLES-50111
French: SLES-50111
Italian: SLES-50111
Region NTSC-U:
Serial numbers: SLUS-20148
Release date: March 26, 2001
CRCs: 8CB179A6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50111
Release date: March 23, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65019
VW020-J1
SLPM-65018 (Premium Package)
VW031-J1 (Premium Package)
SLPM-65237 (PlayStation 2 the Best)
VW020-J2 (PlayStation 2 the Best)
Release date: March 1, 2001
February 13, 2003 (PlayStation 2 the Best)
CRCs: 35E2B1AF
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): KCEJ
Publisher(s): Konami
Genre: Action
Wikipedia: Link
Game review links: Metacritic78/100
Game description: Take control of a fully armed prototype mechanized robot to fight off enemies during a space colony hijack. You become the character Leo Stenbuck, a soldier who sees the consequences of fighting firsthand and learns the true meaning of life and death. Conquer missions that change each time you play, or challenge a friend to a heated match. Zone of the Enders combines rich cityscapes and intricate canyons with futuristic weaponry and an intense storyline.
The player traverses across different areas of a space colony orbiting Jupiter to defeat rogue Orbital Frames, using the advanced Frame Jehuty. It is equipped with an energy sword, an energy projectile, and various sub-weapons. As the player progresses, Jehuty's arsenal grows and its abilities expand.
Zone of the Enders follows the endeavors of a boy named Leo Stenbuck, a colonist from the Jupiter colony Antilia under attack by BAHRAM. At the beginning of the game, he is captured and escapes when BAHRAM forces attack and his friends are killed by a falling LEV. He flees to a hangar, where he finds an Orbital Frame by the name of 'Jehuty' (derived from the Egyptian God Djehuti). Using this suit and its built-in AI ADA, he fends off BAHRAM, who seek to claim it on the orders of their enigmatic leader Nohman.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • Intel Core2 Duo E8500
  • GeForce GTS 250
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v02.00, 50-60FPS. Mostly GS plugin slowdown, VU cycle stealing helps sometimes but is smoother without it. Machina
? ?
  • Intel i5 2500K @3300Mhz
  • GeForce GTX 460 SE 768MB
v1.1.0 r5423 GSdx r5412
  • SPU2-X v2.0.0 r5421
  • LilyPad v0.11.0 r5403
HACKS: Recommended speedhacks enabled. MTVU on. Automatic game fixes on. (compatibility is 5 in the game database in r5423), Set the Interlace mode to Auto in GSdx. MTVU helps! Also the game can run faster in software mode if you have a good CPU. The game is very heavy on resources. Hardware mode 50% CPU, software mode around 70% CPU. Good GPU is also a big plus. Yuri
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5539 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed.
PAL Windows 10
  • Intel i7 4770 @3.40 Ghz
  • GeForce GTX 970 Zotac 4gb Edition
v1.5.0 (dev-3264) GSdx SSE4.1/AVX

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x Native
  • Anisotropic Filtering: 4x
  • CRC Hack Level: Partial (OpenGL)
  • Enabled HW hacks:
  • Trilinear Filtering: Trilinear
  • Half Pixel Offset: Special (Texture)
  • Round Sprite: Full

</spoiler>

  • SPU2-X v2.0.0
  • LilyPad v0.12.1
Runs fullspeed with the GSdx settings I have used here, No visual bugs or glitches in this 1.5.0 dev build. I have tested the game from start to finish and the known issues that the wiki lists here, including the post processing bugs are all fixed with these GSdx settings that I am using, listed here. No need to switch to Software renderer at any part of the game. Surihia


Trivia

  • Original names: ゾーン オブ エンダーズ (SLPM-65019) & (SLPM-65018) & (SLPM-65237)
  • Also known as Z.O.E.: Zone of the Enders (JP)

Known Issues

Random Hangs

  • Status: Fixed
  • Type: Major
  • Description: Random crash will occur during FMV's,
  • Workaround: The chance of crashing can be reduced by not skipping them. A way to work around is to make well use of savestates.

Not hanging with PCSX2 0.9.8

Horizontal line in FMVs

  • Status: Fixed
  • Type: Minor
  • Description: A horizontal black line will appear in the middle of the screen during pre rendered cutscenes.
  • Workaround: Switch to native resolution.

Alternatively set the Texture filtering in GSdx to the grayed option (apply filtering only for "3D textures").
Alternatively use software mode.
No line in PCSX2 v1.5.0

No map in pause menu

  • Status: Fixed
  • Type: Serious
  • Description: The 3D map is not showing on the pause screen. Only the 2D markers if any.
  • Workaround: Switch to software mode.

Working as intended in OpenGL hardware mode. PCSX2 v1.5.0

Post processing effect fails

  • Status: Fixed
  • Type: Serious
  • Description: MAY CONTAIN SPOILERS! When Jehuty gets infected with the virus, the screen has a distortion effect at certain times. This shows up as a black screen in hardware mode.
  • Workaround: Switch to software mode during this section of the game.

Working as intended in OpenGL hardware mode. PCSX2 v1.5.0

The gallery

Public compatibility forum links