Zero no Tsukaima: Shou-akuma to Harukaze no Concerto: Difference between revisions

Finishing up the wiki pages for this series of games, I believe this is everything that is needed for now. Moved the note about stuttering to the issues section, however it is marked as a non-issue/note since other than the stuttering the game runs fine
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(Finishing up the wiki pages for this series of games, I believe this is everything that is needed for now. Moved the note about stuttering to the issues section, however it is marked as a non-issue/note since other than the stuttering the game runs fine)
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|genre            = Visual Novel
|genre            = Visual Novel
|wikipedia        =
|wikipedia        =
|gameinfo          =
|gameinfo          = Zero no Tsukaima: Shou-akuma to Harukaze no Concerto (English - The Familiar of Zero: Goblins and the Spring Breeze Concerto) is a visual novel developed and published by Marvelous Entertainment for the PS2.  Released in 2007, it is the first of three Familiar of Zero visual novels.  The story is a separate continuation from the anime and follows the adventures of Saito and Louise after one day they stumble across a girl who is knocked out and laying on the side of the road.  It turns out this girl is Haruna Takanagi, a classmate of Saito's back on Earth.  The three set out to solve the mystery of how Haruna ended up in Halkeginia and how to get her back to Japan as well as catch a culprit behind mysterious terror attacks in Tristain.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/934297-zero-no-tsukaima-shou-akuma-to-harukaze-no Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/934297-zero-no-tsukaima-shou-akuma-to-harukaze-no Link]
|japanese          = SLPS-25708 &  SLPS-25709 &  SLPS-25825
|japanese          = SLPS-25708 &  SLPS-25709 &  SLPS-25825
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|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.0.0
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Game runs fine, however often accesses the disk, leading to stuttering if you don't have the ROM stored on a fast drive such as a solid state.  This could be worked around if PCSX2 had the option load the entire game into RAM instead of reading from the disk
|Comments=No major bugs
|Tester=Anonmoosekaab
|Tester=Anonmoosekaab
}}
}}
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
 
== Known Issues ==
== Known Issues ==


{{Issue
{{Issue
|IssueName=
|IssueName=Stuttering
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=-1
|Description=
|Description=While the game runs without bugs, it often accesses the disk, leading to stuttering if you don't have the ROM stored on a fast drive such as a solid state
|Workaround=
|Workaround=This could be worked around if PCSX2 had the option load the entire game into RAM instead of reading from the disk, however for now the best solution is to store the game on a fast solid state drive
}}
}}
-->
 


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ninja
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