Zatch Bell! Mamodo Fury: Difference between revisions

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m (Typed in wrong EE Cyclerate number in my playtest.)
(Tested the game on 1.6.0 and on a new computer. Some new notes.)
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*NTSC-U
*NTSC-U
*NTSC-J
*NTSC-J
|OS=Windows 8.1 x64
|OS=Windows 10 x64
|CPU=Intel Core i7-4510U @ 3.1GHz
|CPU=Intel Core i5-9300H @ 4.1GHz
|GPU=Intel HD Graphics 4400
|GPU=Nvidia GTX 1650
|Revision=
|Revision=
*1.2.1
*1.2.1
*1.4.0
*1.4.0
*1.5.0 (dev-2234 g7a71b6f3d)
*1.5.0 (dev-2234 g7a71b6f3d)
*1.6.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
** EE Cyclerate: -1 (2 in 1.2.1)
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
** All other hacks enabled
** All other hacks enabled
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|Graphics=GSDX32-AVX2
|Graphics=GSDX32-AVX2
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Software)
* Renderer: Direct3D11 (Hardware)
</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Runs at full speed on Software mode, but has severe framerate drops when hit by spells or spells with high polygon count are used. Hardware lags badly on menus, but runs at around 50FPS during gameplay and has much less severe framerate drops. NTSC-J often has lower framerates due to comic book-style cutouts that appear on screen (A feature exclusive to the NTSC-J version). On Hardware mode, certain spells have a glowing effect that can't be seen on Software mode nor on console. VU Cycle Stealing causes choppy framerate but does improve speed. Direct3D9 (HW) has severe issues with polygon clipping. Upscaling also causes lines to appear in menu textures. Despite lagging problems, both versions run near perfectly. None of the speedhacks slow down or cause glitches.  No particular differences between PCSX2 1.2.1, 1.4.0, or 1.5.0.
|Comments=When playing with lower-end computers, there are severe framerate drops when the player is hit by spells or spells with a high polygon count are used (runs fine on my current computer). Menus and cutscenes lag badly; none of the settings seem to aid this issue at all. The NTSC-J port often has lower framerates due to the comic book-style cutouts that appear on screen (A feature exclusive to the NTSC-J version). Hardware renderers can change the appearance of certain spells (namely Brago's), and these effects also vary between computers. VU Cycle Stealing causes choppy framerate but it does improve speed. Hardware renderers cause lines to appear in menu textures (mostly noticeable if you upscale). Despite some performance issues, the game runs near perfectly. No observable differences between PCSX2 revisions.
|Tester=Hyde233
|Tester=Hyde233
}}
}}

Revision as of 03:00, 13 May 2020

Zatch Bell! Mamodo Fury

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Fantasy Violence, Mild Language, Suggestive Themes)
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLUS-21363
Japanese: SLPS-25440
Region NTSC-U:
Serial numbers: SLUS-21363
Release date: September 19, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25440
Release date: December 2, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Mechanic Arms
Publisher(s): Bandai (JP), Namco Bandai Games (US)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic40/100
Game description: Players join Zatch, Kiyo and other characters from the hit manga and TV series Zatch Bell! as they battle to become the mighty mamodo king. This time, up to four players can choose from more than 20 different playable teams. With three gameplay modes including Story Mode, VS mode and Arcade Mode, players can experience all the action in environments faithful to the TV series. All voice acting is even done by the U.S. TV show cast.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • NTSC-U
  • NTSC-J
Windows 10 x64
  • Intel Core i5-9300H @ 4.1GHz
  • Nvidia GTX 1650
  • 1.2.1
  • 1.4.0
  • 1.5.0 (dev-2234 g7a71b6f3d)
  • 1.6.0

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • All other hacks enabled

</spoiler>

GSDX32-AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)

</spoiler>

  • SPU2-X
  • LilyPad
When playing with lower-end computers, there are severe framerate drops when the player is hit by spells or spells with a high polygon count are used (runs fine on my current computer). Menus and cutscenes lag badly; none of the settings seem to aid this issue at all. The NTSC-J port often has lower framerates due to the comic book-style cutouts that appear on screen (A feature exclusive to the NTSC-J version). Hardware renderers can change the appearance of certain spells (namely Brago's), and these effects also vary between computers. VU Cycle Stealing causes choppy framerate but it does improve speed. Hardware renderers cause lines to appear in menu textures (mostly noticeable if you upscale). Despite some performance issues, the game runs near perfectly. No observable differences between PCSX2 revisions. Hyde233


Trivia

  • Original names: 金色のガッシュベル!! 激闘!最強の魔物達 (SLPS-25440)
  • Also known as Konjiki no Gashbell!! Gekitou! Saikyou no Mamonotachi (JP)



The gallery

Public compatibility forum links