Zatch Bell! Mamodo Fury: Difference between revisions
(Added screenshots) |
(Comments slightly condensed. Included 2 issues that I forgot to mention. Also tested the game in 1.5.0 recently and I also tested it on 1.2.1 years ago, but forgot to mention it.) |
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|CPU=Intel Core i7-4510U @ 3.1GHz | |CPU=Intel Core i7-4510U @ 3.1GHz | ||
|GPU=Intel HD Graphics 4400 | |GPU=Intel HD Graphics 4400 | ||
|Revision= | |Revision= | ||
|Graphics=GSDX32- | *1.2.1 | ||
*1.4.0 | |||
*1.5.0 (dev-2234 g7a71b6f3d) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: -1 (1 in 1.2.1) | |||
** VU Cycle Stealing: 0 | |||
** All other hacks enabled | |||
</spoiler> | |||
|Graphics=GSDX32-AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Software) | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=Runs at full speed on Software mode, but has severe framerate drops when | |Comments=Runs at full speed on Software mode, but has severe framerate drops when hit by spells or spells with high polygon count are used. Hardware lags badly on menus, but runs at around 50FPS during gameplay and has much less severe framerate drops. NTSC-J often has lower framerates due to comic book-style cutouts that appear on screen (A feature exclusive to the NTSC-J version). On Hardware mode, certain spells have a glowing effect that can't be seen on Software mode nor on console. VU Cycle Stealing causes choppy framerate but does improve speed. Direct3D9 (HW) has severe issues with polygon clipping. Upscaling also causes lines to appear in menu textures. Despite lagging problems, both versions run near perfectly. None of the speedhacks slow down or cause glitches. No particular differences between PCSX2 1.2.1, 1.4.0, or 1.5.0. | ||
|Tester=Hyde233 | |Tester=Hyde233 | ||
}} | }} |
Revision as of 23:14, 3 December 2017
Developer(s): Mechanic Arms
Publisher(s): Bandai (JP), Namco Bandai Games (US)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic: 40/100
Game description: Players join Zatch, Kiyo and other characters from the hit manga and TV series Zatch Bell! as they battle to become the mighty mamodo king. This time, up to four players can choose from more than 20 different playable teams. With three gameplay modes including Story Mode, VS mode and Arcade Mode, players can experience all the action in environments faithful to the TV series. All voice acting is even done by the U.S. TV show cast.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
|
Windows 8.1 x64 |
|
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSDX32-AVX2
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Runs at full speed on Software mode, but has severe framerate drops when hit by spells or spells with high polygon count are used. Hardware lags badly on menus, but runs at around 50FPS during gameplay and has much less severe framerate drops. NTSC-J often has lower framerates due to comic book-style cutouts that appear on screen (A feature exclusive to the NTSC-J version). On Hardware mode, certain spells have a glowing effect that can't be seen on Software mode nor on console. VU Cycle Stealing causes choppy framerate but does improve speed. Direct3D9 (HW) has severe issues with polygon clipping. Upscaling also causes lines to appear in menu textures. Despite lagging problems, both versions run near perfectly. None of the speedhacks slow down or cause glitches. No particular differences between PCSX2 1.2.1, 1.4.0, or 1.5.0. | Hyde233 |
Trivia
- Original names: 金色のガッシュベル!! 激闘!最強の魔物達 (SLPS-25440)
- Also known as Konjiki no Gashbell!! Gekitou! Saikyou no Mamonotachi (JP)
The gallery
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Zatch Bell! Mamodo Fury (SLUS 21363)
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Zatch Bell! Mamodo Fury (SLUS 21363)
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Gold Gashbell!! Gekitou! Saikyou no Mamonotachi (SLPS 25440)