Yu Yu Hakusho: Dark Tournament

Developer(s): Digital Fiction
Publisher(s): Atari
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic56/100
Game description: Yu Yu Hakusho: Dark Tournament brings the action of the animated series' Dark Tournament Saga to the interactive realm through a fast-paced fighting game. The game features several different ways to play, including a story mode based on exciting moments in the Dark Tournament Saga. In arcade and survival mode, you can fight your way through a series of increasingly difficult AI-controlled opponents. A card game mode lets you use cards earned in battle to face off in an all-new strategy game.

Yu Yu Hakusho: Dark Tournament
Yu Yu Hakusho-Dark Tournament.jpg
Game general and emulation properties:
ESRB rating: T (Violence)
PEGI rating: 12+
Widescreen patch available
CPU intensive game
Supports up to two local players
Languages supported:
English: SLES-53062 & SLUS-20805
German: SLES-53062
French: SLES-53062
Spanish: SLES-53062
Italian: SLES-53062
Region NTSC-U:
Serial numbers: SLUS-20805
Release date: September 21, 2004
CRCs: 6CC48709
Windows Status: Ingame
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-53062
Release date: July 15, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10
  • Intel Core i5 3330
  • GTX 1650
1.7.0 GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] SPU2-X 2.0.0 [libspu2x-2.0.0] The game is unplayable in hardware mode due to half of the screen being cut off (not currently fixable by hack), and hovers around 30 fps in software mode. ReallyGandalf



Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Ubuntu 21.04
  • AMD Ryzen 7 1700
  • Radeon RX 570
1.6.0
  • GSdx (GCC 10.2.0 AVX2/AVX2) 1.2.0 [libGSdx]
  • SPU2-X 2.0.0 [libspu2x-2.0.0]
Upscaling the game in Hardware mode cuts off half the screen, but setting it to 'Native' fixes this. Game runs at about 80% even in Hardware mode unless EE Cycle Skipping is at least 1. Game is then perfectly playable. DiamondDust132