Developer(s): Sega
Publisher(s): Sega (JP, KO, US, AU), Sega Europe (EU)
Genre: Action, Adventure, RPG
Wikipedia: Link
Game review links: Metacritic77/100
Game description: Yakuza 2 plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original Yakuza, explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first Yakuza. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.
Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts.

Yakuza 2

North American box art.
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence)
PEGI rating: 18+
OFLC rating: MA
GRB rating: 18
Widescreen supported natively
Languages supported:
English: SLES-55242 & SLUS-21769
Japanese: SLPM-74301 & SLPM-66602 & SLPM-66603
Swedish: SLES-55242
Finnish: SLES-55242
Region NTSC-U:
Serial numbers: SLUS-21769
Release date: September 9, 2008
CRCs: 97E9C87E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-55242
Release date: September 19, 2008
September 25, 2008 (Australia)
CRCs: 800E3E5A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66602 (Disc 1)
SLPM-66603 (Disc 2)
SLPM-74301 (PlayStation 2 the Best, Disc 1)
SLPM-74302 (PlayStation 2 the Best, Disc 2)
SLKA-25280 (Disc 1)
SLKA-25281 (Disc 2)
SLPM-61154 (Trial)
Release date: December 7, 2006
December 6, 2007 (PlayStation 2 the Best)
December 21, 2007 (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel i5 2500K @3400Mhz
  • GeForce GTX 460 SE 768MB
r5423 GSdx r5412
  • SPU2-X v2.0.0 r5421
  • LilyPad v0.11.0 r5403
BIOS: Any, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues. Yuri
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 10
  • AMD Ryzen 7 1800X OC'd to 3.9 GHz
  • AMD Radeon HD 570X
1.50-dev-2863 GSDX 2019010231147 (MSVC 19.00 AVX2/AVX2) 1.1.0 [GSdx32-AVX2]
  • SPU2-X 20160405000143 2.0.0 [SPU2-X]
  • LilyPad svn (r5875) 0.11.0
Game works great. Really good performance and everything. EddieHimself
NTSC-U Windows 10 Home
  • AMD Ryzen 3 2300U
  • AMD Radeon RX Vega 6
PCSX2 1.6.0 (Stable) GSdx
  • SPU2-X 2.0.0
  • Lilypad 0.12.1
BIOS USA 2.30, D3D11 Hardware with 2x Native Resolution. Game plays at full speed. El-Chamemo


  • Original names: 龍が如く 2 (SLPM-66602) & (SLPM-66603) & (SLPM-74301), 용과 같이2 (SLKA-25280) & (SLKA-25281)
  • Also known as Ryu ga Gotoku 2 (JP, KO), 류가 고토쿠 (KO)
  • The game has built in 16:9 widescreen mode. Set it in the game's Options menu.
  • The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game

Known Issues

Semi-transparent line in the middle of the screen

  • Status: Active
  • Type: Minor
  • Description: In Hardware mode a semi transparent whitish line appears in the middle of the screen.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "FXAA" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.
    • Alternate workaround: Switch to Software mode to setting Renderer to any of the "(Software)" options.
    • Alternate workaround: With Direct3D 11 (Hardware), don't use Texture Filtering "Bilinear (Forced)".


  • Status: Active
  • Type: Minor
  • Description: In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when playing in non-native resolutions.
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.
    • Alternate workaround: Play the game in native resolution.

Distorted/out-of-sync sound on cutscenes

  • Status: Active
  • Type: Minor
  • Affected Game Versions: PAL
  • Description: The sound of people's voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz.
  • Workaround: Set the game to 60Hz at the beginning of the game to avoid this problem.

Disc read failure at the start of Chapter 10.

  • Type: Note (not an issue)
  • Description: After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error. This is caused by using a plugin or virtual drive to load the ISO.
  • Workaround: Loading the ISO file directly into PCSX2 will solve the problem.

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