Yakuza 2: Difference between revisions

274 bytes added ,  1 August 2019
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|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 7 1800X OC'd to 3.9 GHz
|GPU=AMD Radeon HD 570X
|Revision=1.50-dev-2863
|Graphics=GSDX 2019010231147 (MSVC 19.00 AVX2/AVX2) 1.1.0 <nowiki>[GSdx32-AVX2]</nowiki>
<spoiler show="Settings" hide="Hide">
* Interlacing: None
* Renderer: Direct3D11 (Hardware)
* Resolution=4X Native
* Anisotropic Filtering: 16x
* '''Hacks:'''
**Alpha
**Alpha Stencil
**Merge Sprites
**Skipdraw 1
</spoiler>
|Sound=
* SPU2-X 20160405000143 2.0.0 [SPU2-X]
* LilyPad svn (r5875) 0.11.0 <gallery>[LilyPad-Scp-r5875]</gallery>
|Comments=Game works great. Really good performance and everything.
|Tester=EddieHimself
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect in Hardware mode.
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks, go to Configure Hacks and enable the "Half-pixel Offset" hack. Sadly, this exaggerates the above mentioned emi-transparent line problem (a second line appears across the screen, line color will turn black).
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.
**'''Alternate workaround (1)''': Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "MSAA" in the Configure Hacks submenu is disabled. Using "FXAA" does not eliminate the issue, but does manage to soften the effect.
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
**'''Alternate workaround (2)''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|AffectedVersions=PAL
|AffectedVersions=PAL
|Description=The sound of peoples' voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz.
|Description=The sound of people's voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz.
|Workaround=Set the game to 60Hz at the beginning of the game to avoid this problem.  
|Workaround=Set the game to 60Hz at the beginning of the game to avoid this problem.  
}}
}}
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