Yakuza 2: Difference between revisions

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427 bytes added ,  16 October 2021
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21769
|serialsNTSCU      = SLUS-21769
|CRCsNTSCU        =
|CRCsNTSCU        = 97E9C87E
|releasedateNTSCU  = September 9, 2008
|releasedateNTSCU  = September 9, 2008
|statusNTSCU      = 2
|statusNTSCU      = 2
Line 32: Line 32:
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-55242
|serialsPAL        = SLES-55242
|CRCsPAL          = 97E9C87E
|CRCsPAL          = 800E3E5A
|releasedatePAL    = September 19, 2008<br />September 25, 2008 <small>(Australia)</small>
|releasedatePAL    = September 19, 2008<br />September 25, 2008 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
Line 101: Line 101:
|Comments=Game works great. Really good performance and everything.
|Comments=Game works great. Really good performance and everything.
|Tester=EddieHimself
|Tester=EddieHimself
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=BIOS USA 2.30, D3D11 Hardware with 2x Native Resolution. Game plays at full speed.
|Tester=El-Chamemo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 136: Line 150:
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
**'''Alternate workaround''': With Direct3D 11 (Hardware), don't use Texture Filtering "Bilinear (Forced)".
}}
}}


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