Yakuza 2: Difference between revisions

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405 bytes added ,  16 October 2021
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21769
|serialsNTSCU      = SLUS-21769
|CRCsNTSCU        =
|CRCsNTSCU        = 97E9C87E
|releasedateNTSCU  = September 9, 2008
|releasedateNTSCU  = September 9, 2008
|statusNTSCU      = 2
|statusNTSCU      = 2
Line 32: Line 32:
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-55242
|serialsPAL        = SLES-55242
|CRCsPAL          = 97E9C87E
|CRCsPAL          = 800E3E5A
|releasedatePAL    = September 19, 2008<br />September 25, 2008 <small>(Australia)</small>
|releasedatePAL    = September 19, 2008<br />September 25, 2008 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
Line 101: Line 101:
|Comments=Game works great. Really good performance and everything.
|Comments=Game works great. Really good performance and everything.
|Tester=EddieHimself
|Tester=EddieHimself
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=BIOS USA 2.30, D3D11 Hardware with 2x Native Resolution. Game plays at full speed.
|Tester=El-Chamemo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
**'''Alternate workaround''': With Direct3D 11 (Hardware), don't use Texture Filtering "Bilinear (Forced)".
}}
}}


Line 142: Line 157:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect in Hardware mode.
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when playing in non-native resolutions.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
**'''Alternate workaround''': Play the game in native resolution.
}}
}}


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