Yakuza 2: Difference between revisions

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|image            = Yakuza2-sega.jpg
|image            = Yakuza2-sega.jpg
|caption          = North American box art.
|caption          = North American box art.
|developer        = Amusement Vision
|developer        = [[Sega]]
|publisher        = [[Sega]] (JP, KO, US, AU), [[Sega|Sega Europe]] (EU)
|publisher        = [[Sega]] (JP, KO, US, AU), [[Sega|Sega Europe]] (EU)
|genre            = Action, Adventure, RPG
|genre            = Action, Adventure, RPG
|gameinfo          = Yakuza 2 plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original Yakuza, explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first Yakuza. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.<br />
|gameinfo          = ''Yakuza 2'' plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original [[Yakuza]], explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first ''Yakuza''. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.<br />
Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts.
Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts.
|wikipedia        = [https://en.wikipedia.org/wiki/Yakuza_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Yakuza_2 Link]
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21769
|serialsNTSCU      = SLUS-21769
|CRCsNTSCU        =
|CRCsNTSCU        = 97E9C87E
|releasedateNTSCU  = September 9, 2008
|releasedateNTSCU  = September 9, 2008
|statusNTSCU      = 2
|statusNTSCU      = 2
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-55242
|serialsPAL        = SLES-55242
|CRCsPAL          = 97E9C87E
|CRCsPAL          = 800E3E5A
|releasedatePAL    = September 19, 2008<br />September 25, 2008 <small>(Australia)</small>
|releasedatePAL    = September 19, 2008<br />September 25, 2008 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
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|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 7 1800X OC'd to 3.9 GHz
|GPU=AMD Radeon HD 570X
|Revision=1.50-dev-2863
|Graphics=GSDX 2019010231147 (MSVC 19.00 AVX2/AVX2) 1.1.0 <nowiki>[GSdx32-AVX2]</nowiki>
<spoiler show="Settings" hide="Hide">
* Interlacing: None
* Renderer: Direct3D11 (Hardware)
* Resolution=4X Native
* Anisotropic Filtering: 16x
* '''Hacks:'''
**Alpha
**Alpha Stencil
**Merge Sprites
**Skipdraw 1
</spoiler>
|Sound=
* SPU2-X 20160405000143 2.0.0 [SPU2-X]
* LilyPad svn (r5875) 0.11.0 <gallery>[LilyPad-Scp-r5875]</gallery>
|Comments=Game works great. Really good performance and everything.
|Tester=EddieHimself
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 2300U
|GPU=AMD Radeon RX Vega 6
|Revision=PCSX2 1.6.0 (Stable)
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=BIOS USA 2.30, D3D11 Hardware with 2x Native Resolution. Game plays at full speed.
|Tester=El-Chamemo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
**'''Alternate workaround''': With Direct3D 11 (Hardware), don't use Texture Filtering "Bilinear (Forced)".
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect in Hardware mode.
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when playing in non-native resolutions.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks, go to Configure Hacks and enable the "Half-pixel Offset" hack. Sadly, this exaggerates the above mentioned emi-transparent line problem (a second line appears across the screen, line color will turn black).
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.
**'''Alternate workaround (1)''': Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "MSAA" in the Configure Hacks submenu is disabled. Using "FXAA" does not eliminate the issue, but does manage to soften the effect.
**'''Alternate workaround''': Play the game in native resolution.
**'''Alternate workaround (2)''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|AffectedVersions=PAL
|AffectedVersions=PAL
|Description=The sound of peoples' voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz.
|Description=The sound of people's voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz.
|Workaround=Set the game to 60Hz at the beginning of the game to avoid this problem.  
|Workaround=Set the game to 60Hz at the beginning of the game to avoid this problem.  
}}
}}
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}}
}}


==The gallery==
<gallery>
file:y2smileburgeroutside.jpg|Yakuza 2 (SLES 55242)
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLUS-21769-U--29675 Yakuza 2 (SLUS 21769) (U)]
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLUS-21769-U--29675 Yakuza 2 (SLUS 21769) (U)]
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLES-55242-E Yakuza 2 (SLES 55242) (E)]}}
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLES-55242-E Yakuza 2 (SLES 55242) (E)]}}
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