Yakuza: Difference between revisions

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|cputype          = Core i5-750 @ 2.67Ghz
|cputype          = Core i5-750 @ 2.67Ghz
|gputype          = ATI Radeon HD 5770
|gputype          = ATI Radeon HD 5770
|pccomment        = Runs smoothly with hardware mode, and mostly sofware mode too. No serious or game-breaking issues.
|pccomment        = Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues.
}}
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Revision as of 00:44, 21 July 2014

Yakuza

North American box art.
Region NTSC-U:
Serial numbers: SLUS-21348
Release date: September 5, 2006
CRCs: 388F687B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54171
Release date: September 15, 2006
CRCs: 6F9F99F8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: December 8, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Amusement Vision
Genre: Action, Adventure, Fighting, RPG
Wikipedia: Link
Game description: Yakuza, originally released in Japan as Like a Dragon (龍が如く Ryū ga Gotoku) is an action-adventure video game developed and published by Sega in 2005 for the Sony PlayStation 2. Sega announced that the budget for the game and its sequel together was 2.4 billion yen (21 million US dollars). This game is the first entry in the Yakuza series. A sequel, titled Yakuza 2, was released in Japan on December 7, 2006, and in North America and Europe on September 9, 2008 and September 19, 2008 respectively. Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.

Test configuration on Windows:

PCSX2 version: 0.9.7.3876m
Graphics by GSdx: 3693 (MSVC 15.00, SSE41)
Sound by SPU2-X: r3702m 1.4.0
Pad plugin is SSSPSX PAD Pressure Mod: 1.7.1
DVD plugin is Linuz Iso CDVD: 0.9.0
BIOS version: USA v02.30

Comments: Has an overbloom/ghosting effect when playing at non-native resolutions. Hack comments: Using VU Cycle stealing causes slowdown

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Core i5-750 @ 2.67Ghz
GPU: ATI Radeon HD 5770

Comments: Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues.

Widescreen support

The game has built in 16:9 widescreen mode. Set it in the games Options menu.

Known Issues

Semi transparent line in the middle of the screen

  • Type: Graphical issue (PCSX2 r5875, GSdx r5875)
  • Affected Game Versions: All
  • Description: A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.
  • Solution: You can use software mode to get it away. Or use Texture Filtering only for 3D. Another way to solve this is to use a custom 16:9 resolution. When using scaling the line appears regardless of texture filtering setting.

Ghosting

  • Type: Graphical issue (PCSX2 r5875, GSdx r5875)
  • Affected Game Versions: All
  • Description: In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
  • Solution: Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black). When using a custom 16:9 resolution with half-pixel offset, the lines do not appear,

Slowdown with VU hacks

  • Type: Performance issue (PCSX2 r5875, GSdx r5875)
  • Affected Game Versions: All
  • Description: Using VU Cycle Stealing causes slowdown.
  • Solution: Do not use VU Cycle Stealing. MTVU seems ok.