Yakuza: Difference between revisions

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{{infobox
{{infobox
|image            = Yakuza-sega.jpg
|image            = Yakuza-sega.jpg
|caption          = North American box art.
|caption          =
|developer        = Amusement Vision
|developer        = [[Sega]]
|genre            = Action, Adventure, Fighting, RPG
|publisher        = [[Sega]]
|gameinfo          = Yakuza, originally released in Japan as Like a Dragon (龍が如く Ryū ga Gotoku) is an action-adventure video game developed and published by Sega in 2005 for the Sony PlayStation 2. Sega announced that the budget for the game and its sequel together was 2.4 billion yen (21 million US dollars).
|genre            = Action, Adventure, RPG
This game is the first entry in the Yakuza series. A sequel, titled ''[[Yakuza 2]]'', was released in Japan on December 7, 2006, and in North America and Europe on September 9, 2008 and September 19, 2008 respectively.
|wikipedia        = [https://en.wikipedia.org/wiki/Yakuza_(video_game) Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/929568-yakuza Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/yakuza Metacritic]|75/100}}
|gameinfo          = Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.<br />
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.
|wikipedia         = [http://en.wikipedia.org/wiki/Yakuza_(video_game) Link]
 
|reviewlinks      =
''Yakuza'' is the prequel to [[Yakuza 2]]
|reviewscore      =
<!-- General props -->
|widescreen        = 1
|eu_rating        = 18+
|au_rating         = MA
|na_rating        = M
|na_rating_text    = Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence
|ko_rating        = 18
|japan_rating      = D
<!-- Language props -->
|italian          = SLES-54171
|spanish          = SLES-54171
|french            = SLES-54171
|german            = SLES-54171
|japanese          = SLPM-66168 & SLPM-74234 & SLPM-74253 & SLPM-61140
|english          = SLES-54171 & SLUS-21348 & SLUS-29195
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =SLUS-21348
|serialsNTSCU      = SLUS-21348<br />SLUS-29195 <small>(Demo)</small>
|CRCsNTSCU        =388F687B
|CRCsNTSCU        = 388F687B
|releasedateNTSCU  =September 5, 2006
|releasedateNTSCU  = September 5, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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|serialsPAL        = SLES-54171
|serialsPAL        = SLES-54171
|CRCsPAL          = 6F9F99F8
|CRCsPAL          = 6F9F99F8
|releasedatePAL    = September 15, 2006
|releasedatePAL    = September 14, 2006 <small>(Australia)</small><br />September 15, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-66168<br />SLKA-25342<br />SLPM-74234 <small>(PlayStation 2 the Best)</small><br />SLPM-74253 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74269 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-61140 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 8, 2005
|releasedateNTSCJ  = December 8, 2005<br />January 27, 2006 <small>(Korea)</small><br />October 26, 2006 <small>(PlayStation 2 the Best)</small><br />December 6, 2007 <small>(PlayStation 2 the Best Reprint)</small>
|statusNTSCJ      =2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Core i5-750 @ 2.67Ghz
|CPU=Intel Core i5-750 @ 2.67 GHz
|GPU=ATI Radeon HD 5770
|GPU=ATI Radeon HD 5770
|Revision=0.9.7.3876m
|Revision=0.9.7 (r3876m)
|Graphics=GSdx 3693 (MSVC 15.00, SSE41)
|Graphics=GSdx SSE41 (r3693)
|Sound=
|Sound=
* SPU2-X r3702m 1.4.0
* SPU2-X 1.4.0 (r3702m)
* SSSPSX PAD Pressure Mod 1.7.1
* SSSPSX PAD Pressure Mod 1.7.1
|Comments=BIOS: USA v02.30, HACKS: Using VU Cycle stealing causes slowdown, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues.
|Comments=BIOS: USA v02.30, Speedhacks: Using VU Cycle stealing causes slowdown. Has an overbloom/ghosting effect when playing at non-native resolutions. Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues.
|Tester=98.254.75.187
|Tester=98.254.75.187
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (r5517)
|Graphics=GSdx SSE41 (r5464)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=Intel Core i3-550 @ 3.20 GHz
|GPU=ATI Radeon HD 5670 @ 512 MB
|Revision=1.2.1 (r5875)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** MTVU: ✓
** EE Cyclerate: 3
</spoiler>
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0 (r5875)
* LilyPad 0.11.0 (r5875)
|Comments=GSdx Renderer: Direct3D9 (Hardware). Performance: Runs smooth as butter 50-60 FPS only on huge zones with a very high level of population 60 FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault. Light game overall.
|Tester=Razor96
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64
|CPU=Intel Core i7-2600K @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 750 @ 2 GB
|Revision=1.3.0 (2014-12-14)
|Graphics=GSdx 0.1.16 AVX (2014-12-14)
<spoiler show="Settings" hide="Hide">
* Interlacing: None
* Renderer: Direct3D9 (Hardware)
* Custom Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* '''Hacks:'''
** Half-Pixel Offset: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0 (2014-12-14)
* LilyPad 0.11.0 (2014-12-14)
|Comments=BIOS: USA v2.00, Additional Speedhacks: MTVU. Runs at constant 60 FPS. There isn't any ghosting, but there are black lines on some pictures of the inventory.
|Tester=ManaYagami
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Trivia==
* Original names: '''龍が如く''' (SLPM-66168) & (SLPM-74234) & (SLPM-74253), '''용과 같이''' (SLKA-25342)
* Also known as '''Ryuu ga Gotoku''' (JP), '''Ryu ga Gotoku''' (KO)
* The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game


==Trivia==
*The game has built in 16:9 widescreen mode. Set it in the games Options menu.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Semi transparent line in the middle of the screen
|IssueName=Glitched effect at the corner of the screen
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.
|Description=On resolutions higher than native the right and bottom corners of the screen will become distorted
|Workaround=You can use software mode to get it away. Or use Texture Filtering only for 3D. Another way to solve this is to use a custom 16:9 resolution. When using scaling the line appears regardless of texture filtering setting.  
|Workaround=Set the rendering resolution to native. Half Pixel offset can be used to mitigate the effect but it causes black lines in the middle of the screen.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
|Workaround=Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black). When using a custom 16:9 resolution with half-pixel offset, the lines do not appear.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.
}}
}}


{{Issue
{{Issue
|IssueName=Slowdown with VU hacks
|IssueName=Semi transparent line in the middle of the screen
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=Using VU Cycle Stealing causes slowdown.
|Description=A semi transparent whitish line appears in the middle of the screen.
|Workaround=Do not use VU Cycle Stealing. MTVU seems ok.
|Workaround=Set Texture Filtering to any setting other than "Bilinear (Forced)".
}}
}}


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</gallery>
</gallery>


<!--
[[Category:temp Navbox required]]
[[Category:temp Navbox required]]
-->


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)]
*[http://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)]
*[http://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}}
*[http://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}}

Revision as of 17:34, 1 August 2019

Yakuza

Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence)
PEGI rating: 18+
OFLC rating: MA
GRB rating: 18
Widescreen supported natively
Languages supported:
English: SLES-54171 & SLUS-21348 & SLUS-29195
Japanese: SLPM-66168 & SLPM-74234 & SLPM-74253 & SLPM-61140
German: SLES-54171
French: SLES-54171
Spanish: SLES-54171
Italian: SLES-54171
Region NTSC-U:
Serial numbers: SLUS-21348
SLUS-29195 (Demo)
Release date: September 5, 2006
CRCs: 388F687B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54171
Release date: September 14, 2006 (Australia)
September 15, 2006
CRCs: 6F9F99F8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66168
SLKA-25342
SLPM-74234 (PlayStation 2 the Best)
SLPM-74253 (PlayStation 2 the Best Reprint)
SLPM-74269 (PlayStation 2 the Best Reprint)
SLPM-61140 (Trial)
Release date: December 8, 2005
January 27, 2006 (Korea)
October 26, 2006 (PlayStation 2 the Best)
December 6, 2007 (PlayStation 2 the Best Reprint)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Publisher(s): Sega
Genre: Action, Adventure, RPG
Wikipedia: Link
Game review links: Metacritic75/100
Game description: Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.

Yakuza is the prequel to Yakuza 2


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-750 @ 2.67 GHz
  • ATI Radeon HD 5770
0.9.7 (r3876m) GSdx SSE41 (r3693)
  • SPU2-X 1.4.0 (r3702m)
  • SSSPSX PAD Pressure Mod 1.7.1
BIOS: USA v02.30, Speedhacks: Using VU Cycle stealing causes slowdown. Has an overbloom/ghosting effect when playing at non-native resolutions. Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues. 98.254.75.187
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows 7
  • Intel Core i3-550 @ 3.20 GHz
  • ATI Radeon HD 5670 @ 512 MB
1.2.1 (r5875)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin: ✓
    • Wait Loop: ✓
    • mVU Flag: ✓
    • MTVU: ✓
    • EE Cyclerate: 3

</spoiler>

GSdx
  • SPU2-X 2.0.0 (r5875)
  • LilyPad 0.11.0 (r5875)
GSdx Renderer: Direct3D9 (Hardware). Performance: Runs smooth as butter 50-60 FPS only on huge zones with a very high level of population 60 FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault. Light game overall. Razor96
NTSC-U Windows 7 Ultimate x64
  • Intel Core i7-2600K @ 3.40 GHz
  • NVIDIA GeForce GTX 750 @ 2 GB
1.3.0 (2014-12-14) GSdx 0.1.16 AVX (2014-12-14)

<spoiler show="Settings" hide="Hide">

  • Interlacing: None
  • Renderer: Direct3D9 (Hardware)
  • Custom Resolution: 1920x1080
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Hacks:
    • Half-Pixel Offset: ✓

</spoiler>

  • SPU2-X 2.0.0 (2014-12-14)
  • LilyPad 0.11.0 (2014-12-14)
BIOS: USA v2.00, Additional Speedhacks: MTVU. Runs at constant 60 FPS. There isn't any ghosting, but there are black lines on some pictures of the inventory. ManaYagami


Trivia

  • Original names: 龍が如く (SLPM-66168) & (SLPM-74234) & (SLPM-74253), 용과 같이 (SLKA-25342)
  • Also known as Ryuu ga Gotoku (JP), Ryu ga Gotoku (KO)
  • The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game


Known Issues

Glitched effect at the corner of the screen

  • Status: Active
  • Type: Minor
  • Description: On resolutions higher than native the right and bottom corners of the screen will become distorted
  • Workaround: Set the rendering resolution to native. Half Pixel offset can be used to mitigate the effect but it causes black lines in the middle of the screen.

Ghosting

  • Status: Active
  • Type: Minor
  • Description: In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.

Semi transparent line in the middle of the screen

  • Type: Note (not an issue)
  • Description: A semi transparent whitish line appears in the middle of the screen.
  • Workaround: Set Texture Filtering to any setting other than "Bilinear (Forced)".

The gallery


Public compatibility forum links