Yakuza: Difference between revisions

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*LilyPad 0.11.0 r5875  
*LilyPad 0.11.0 r5875  
|Comments=*SPEEDHACKS:all recomended +mtvu EEcyclerate lvl3
|Comments=*SPEEDHACKS:all recomended +mtvu EEcyclerate lvl3
*PERFORMANCE:Runs smooth as butter 55-60 FPS only on huge zones with a very high level of population 60FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault, light game overall
*PERFORMANCE:Runs smooth as butter 50-
60 FPS only on huge zones with a very high level of population 60FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault, light game overall
|Tester=Razor96
|Tester=Razor96
}}
}}

Revision as of 15:57, 19 May 2015

Yakuza

North American box art.
Region NTSC-U:
Serial numbers: SLUS-21348
Release date: September 5, 2006
CRCs: 388F687B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54171
Release date: September 15, 2006
CRCs: 6F9F99F8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: December 8, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Amusement Vision
Genre: Action, Adventure, Fighting, RPG
Wikipedia: Link
Game description: Yakuza, originally released in Japan as Like a Dragon (龍が如く Ryū ga Gotoku) is an action-adventure video game developed and published by Sega in 2005 for the Sony PlayStation 2. Sega announced that the budget for the game and its sequel together was 2.4 billion yen (21 million US dollars). This game is the first entry in the Yakuza series. A sequel, titled Yakuza 2, was released in Japan on December 7, 2006, and in North America and Europe on September 9, 2008 and September 19, 2008 respectively. Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [17 01 2013]
  • LilyPad 0.11.0 [28 12 2012]
Runs at 200% speed.
NTSC-U ?
  • Core i5-750 @ 2.67Ghz
  • ATI Radeon HD 5770
0.9.7.3876m GSdx 3693 (MSVC 15.00, SSE41)
  • SPU2-X r3702m 1.4.0
  • SSSPSX PAD Pressure Mod 1.7.1
BIOS: USA v02.30, HACKS: Using VU Cycle stealing causes slowdown, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues. 98.254.75.187
NTSC-U Windows 7 Ultimate x64
  • Intel Core i7 2600K @ 3.4GHz
  • Nvidia GeForce GTX 750 2GB
1.3.0 (2014-12-14) GSdx 0.1.16 AVX (2014-12-14)
  • SPU2-X 2.0.0 (2014-12-14)
  • LilyPad 0.11.0 (2014-12-14)
BIOS: USA v2.00

Additional hacks: MTVU

Renderer: Direct3D9 (Hardware); Interlacing: None; Custom resolution: 1920x1080; 3D texture filtering; Hardware hacks: Half-pixel Offset; Anisotropic filtering: x16.

Runs at constant 60fps. There isn't any ghosting, but there are black lines on some pictures of the inventory.

ManaYagami
NTSC-U Windows 7
  • Intel Core i3 550 @ 3.2 Ghz
  • ATI Radeon HD 5670 512 Vram
r5875 GSdx9 Hardware mode
  • SPU2-X 2.0.0 r5875
  • LilyPad 0.11.0 r5875
•SPEEDHACKS:all recomended +mtvu EEcyclerate lvl3

•PERFORMANCE:Runs smooth as butter 50- 60 FPS only on huge zones with a very high level of population 60FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault, light game overall

Razor96



Trivia

  • The game has built in 16:9 widescreen mode. Set it in the games Options menu.

Known Issues

Semi transparent line in the middle of the screen

  • Status: Active
  • Type: Minor
  • Description: A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.
  • Workaround: You can use software mode to get it away. Or use Texture Filtering only for 3D. Another way to solve this is to use a custom 16:9 resolution. When using scaling the line appears regardless of texture filtering setting.

Ghosting

  • Status: Active
  • Type: Minor
  • Description: In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
  • Workaround: Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black). When using a custom 16:9 resolution with half-pixel offset, the lines do not appear.

Slowdown with VU hacks

  • Type: Note (not an issue)
  • Description: Using VU Cycle Stealing causes slowdown.
  • Workaround: Do not use VU Cycle Stealing. MTVU seems ok.

The gallery

Public compatibility forum links