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==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Semi transparent line in the middle of the screen | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it. | |||
|Workaround=You can use software mode to get it away. Or use Texture Filtering only for 3D. Another way to solve this is to use a custom 16:9 resolution. When using scaling the line appears regardless of texture filtering setting. | |||
}} | |||
{{Issue | |||
|IssueName=Ghosting | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect. | |||
|Workaround=Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black). When using a custom 16:9 resolution with half-pixel offset, the lines do not appear. | |||
}} | |||
{{Issue | |||
|IssueName=Slowdown with VU hacks | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Using VU Cycle Stealing causes slowdown. | |||
|Workaround=Do not use VU Cycle Stealing. MTVU seems ok. | |||
}} |