Difference between revisions of "Xenosaga Episode III: Also Sprach Zarathustra"

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(Known Issues)
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|Workaround= Enable HW hacks Round Sprite= check OpenGL( in DX11 this will corrupt the cut scenes) This fix is currently broke with current git build
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|Workaround= Enable HW hacks Round Sprite= check *OpenGL( in DX11 this will corrupt the cut scenes) This fix is currently broke with current git build
 
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Revision as of 01:28, 4 July 2015

Xenosaga Episode III: Also Sprach Zarathustra
Xenosaga3.jpg
Region NTSC-U:
Serial numbers:
  • SLUS-21389 (Disc 1)
  • SLUS-21417 (Disc 2)
Release date: August 29, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers:
  • SLPS-25640 (Disc 1)
  • SLPS-25641 (Disc 2)
Release date: July 6, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Monolith Soft
Genre: RPG
Wikipedia: Link
Game review links: IGN
Game review score: 8.0/10
Game description: It is one year after the events of Episode II and Shion Uzuki has left Vector Industries. After the "Missing Year" fiasco, in which she uncovered information that revealed her former employer's shadowy intentions and her father's involvement with the U-TIC organization, Shion joined the anti-Vector group, Scientia. The CEO of Vector Industries, Wilhelm, is trying to "reset" the universe, going back to the point in time where it all began.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.7 GSdx 3693 0.1.16
  • SPU2-X 3702m 1.4
  • LilyPad r3878 0.10
EE Cycle 2, VU Stealing 2. May run without speedhacks but there were no issues either way. "Allow 8-bit textures" has to be enabled in GSdx or some parts will have a severe drop in fps. Some cut scenes are distorted and unwatchable using a hardware renderer but they are far and few between (maybe half a dozen in the whole game), the context is still clear from audio. Software rendering may fix this and all scenes are available on youtube but as said, it's hardly necessary. 84.58.40.232
NTSC-U(?) ?
  • Intel G620
  • Radeon hd6570
0.9.9 GSdx 5315 0.1.16
  • SPU2-X 5259 2.0.0
  • LilyPad r5258 0.11.0
In dx11 hardware mode, screen often gets darker than it sould be. dx9 mode would fix this, but fps is severely reduced.(30~50%). There's some minor glitches in Zarathustra dungeon, etc. FPS: 40~60(dx11), 20~45(dx9) Subsystem
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.



Known Issues

Darker screen

  • Status: Active
  • Type: Minor
  • Description: In dx11 hardware mode, screen often gets darker than it should be.
  • Workaround: Dx9 mode would fix this, but fps is severely reduced.(30~50%)

Alternatively: Enabling Alpha and Half-pixel Offset along with a TC Offset Y of 1000 (in the configuration menu of HW hack) fix the shadows and the screen being too dark problems.

Minor glitches in Zarathustra dungeon

  • Status: Active
  • Type: Minor
  • Description: There are some minor glitches in Zarathustra dungeon.
  • Workaround: No known solution

Line going across middle of cut scenes

  • Status: Active
  • Type: Minor
  • Description: Straight line going across the middle of cut scene
  • Workaround: Enable HW hacks Round Sprite= check *OpenGL* ( in DX11 this will corrupt the cut scenes) This fix is currently broke with current git build

Scenes are distorted and unwatchable

  • Status: Fixed
  • Type: Serious
  • Description: Some cut scenes are distorted and unwatchable using a hardware renderer but they are far and few between (maybe half a dozen in the whole game), the context is still clear from audio.
  • Workaround: Software rendering may fix this.

(fixed since r5229)

The gallery

Public compatibility forum links