Xenosaga Episode II: Jenseits von Gut und Bose

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Developer(s): Monolith Soft
Publisher(s): Namco (AS, JP, US), SCEE (EU), SCE Australia (AU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic73/100
Game description: Episode II of the Xenosaga series takes you 4,000 years into a war-torn future. The survival of the human race depends on the discovery of Zohar, a legendary artifact that can help you eradicate your alien enemies and usher in an era of universal peace. Now you can rejoin Shion, KOS-MOS, and their companions as they search for Zohar in a variety of expansive environments. Defeat your opponents with cooperative combat techniques and refined boost systems. You can customize your party with an array of power-ups, advanced attacks, and more than 100 different skills.

Xenosaga Episode II: Jenseits von Gut und Bose
XE2 Boxart.jpeg
NTSC-U Boxart
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood and Gore, Language, Suggestive Themes, Violence)
PEGI rating: 12+
OFLC rating: M
Widescreen patch available
CPU intensive game
Languages supported:
English: SCES-82034 & SCES-82035 & SLUS-20892 & SLUS-21133
Japanese: SCAJ-20086 & SLPS-25368 & SLPS-25366 & SCAJ-20087 & SLPS-25369 & SLPS-25367 & SLPS-73224 & SLPS-73225
German: SCES-82034 & SCES-82035
French: SCES-82034 & SCES-82035
Region NTSC-U:
Serial numbers: SLUS-20892 (Disc 1)
SLUS-21133 (Disc 2)
Release date: February 15, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-82034 (Disc 1)
SCES-82035 (Disc 2)
Release date: November 4, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25368 (Disc 1)
SLPS-25369 (Disc 2)
SLPS-25366 (Premium Box, Disc 1)
SLPS-25367 (Premium Box, Disc 2)
SLPS-73224 (PlayStation2 the Best, Disc 1)
SLPS-73225 (PlayStation2 the Best, Disc 2)
SCAJ-20086 (Disc 1)
SCAJ-20087 (Disc 2)
Release date: June 21, 2004 (Asia)
June 24, 2004
November 2, 2005 (PlayStation2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Xenosaga Episode II: Jenseits von Gut und Bose is the direct sequel to Xenosaga Episode I: Der Wille zur Macht and is the predecessor to Xenosaga Episode III: Also Sprach Zarathustra

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL(?) ?
  • Athlon II X2 @3,5GHz
  • 8800GT
r3113 GSdx r3068
  • SPU2-X r3117
  • LilyPad r2930
BIOS: EU 2.00, Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. All recommended Speed Hacks work safely. Allowing 8-Bit textures increases FPS and makes the game run smoother. The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak.
NTSC-U Windows 8 Pro 64-bit
  • ?
  • ?
r5460 GSdx r5440 ZeroSPU2 r5403 I tried this game on r5350 as well as r5460. The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss). At that point, the first part of the fight will be okay. During the second part of the fight, the program itself is fine but windows will crash it every time. I was able to work around it by changing the audio plug-in to ZeroSPU2. It makes the audio sound like crap but the game will proceed just fine without crashing Lucky482
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U windows XP 32bit
  • quadcore
  • 9600GT
r5873 GSdx ? LilyPad ? BIOS: USA 2.20 NTSC, 2x Scaling, DX9 hardware. With default settings around 10fps. But turning on 8bit textures MASSIVELY increases the framerate to the 60fps cap! MTVU actually slows down framerates, turning it off gives around 5fps improvement. Also the ground and shadows was not rendered properly with default settings, I fixed it by enabling alpha correction and skipdraw 1 in hardware hacks. In addition, there were some bright lines on the bottom border in cutscenes so I cropped it out by setting zoom to 101 in gs window settings. Kuroko
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/07/08 (v1.21-213) GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at max speed (60fps) in hardware mode using also custom resolution (1920x1080) with only a few slowdowns (40-50fps) .


  • Original names: ゼノサーガ・エピソードⅡ ~善悪の彼岸~ (SLPS-25368) & (SLPS-25369) & (SLPS-25366) & (SLPS-25367)
  • Also known as Xenosaga Episode II: Jenseits von Gut und Böse

Known Issues

Shadow glitch

  • Status: Active
  • Type: Minor
  • Description: DX10 has a consistent shadow glitch on the ground.
  • Workaround:

Xanadune: Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.
Weltall: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080
Dasein: [NTSC] As of PCSX2 1.7.0 custom resolution is no longer an option in GSDX, however setting Half Pixel Offset to Special(Texture) in Advanced Settings and Hacks fixed the shadow glitch.

Line threw middle of screen

  • Status: Active
  • Type: Minor
  • Description: DX11/Opengl
  • Workaround:
    Round Sprite= Full/Half this will disable or Texture filtering, or use TC Off set X 0000, Y 1000

Wierd lines around hair in cut scenes

  • Status: Active
  • Type: Minor
  • Description: DX11
  • Workaround:
    use TC Off set X 0000, Y 1000

Black ground textures

  • Status: Active
  • Type: Minor
  • Description: DX11/OpenGL will render some parts of the ground texture as a black box.
  • Workaround:
    Use the "Disable Safe Features" option.

Bloom artifacts when upscaling

  • Status: Active
  • Type: Minor
  • Description: Bloom will have artifacts at the edge of the screen when upscaling using OpenGL.
  • Workaround:
    Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom.

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