Xenosaga Episode II: Jenseits von Gut und Bose
Developer(s): Monolith Soft
Publisher(s): Namco (AS, JP, US), SCEE (EU), SCE Australia (AU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic: 73/100
Game description: Episode II of the Xenosaga series takes you 4,000 years into a war-torn future. The survival of the human race depends on the discovery of Zohar, a legendary artifact that can help you eradicate your alien enemies and usher in an era of universal peace. Now you can rejoin Shion, KOS-MOS, and their companions as they search for Zohar in a variety of expansive environments. Defeat your opponents with cooperative combat techniques and refined boost systems. You can customize your party with an array of power-ups, advanced attacks, and more than 100 different skills.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL(?) | ? |
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r3113 | GSdx r3068 |
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BIOS: EU 2.00, Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. All recommended Speed Hacks work safely. Allowing 8-Bit textures increases FPS and makes the game run smoother. The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak. | 88.152.21.188 |
NTSC-U | Windows 8 Pro 64-bit |
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r5460 | GSdx r5440 | ZeroSPU2 r5403 | I tried this game on r5350 as well as r5460. The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss). At that point, the first part of the fight will be okay. During the second part of the fight, the program itself is fine but windows will crash it every time. I was able to work around it by changing the audio plug-in to ZeroSPU2. It makes the audio sound like crap but the game will proceed just fine without crashing | Lucky482 |
NTSC-U | Windows |
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1.1.0 r5517 | GSdx 5464 SSE41 |
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Runs at 200% speed. | |
NTSC-U | windows XP 32bit |
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r5873 | GSdx ? | LilyPad ? | BIOS: USA 2.20 NTSC, 2x Scaling, DX9 hardware. With default settings around 10fps. But turning on 8bit textures MASSIVELY increases the framerate to the 60fps cap! MTVU actually slows down framerates, turning it off gives around 5fps improvement. Also the ground and shadows was not rendered properly with default settings, I fixed it by enabling alpha correction and skipdraw 1 in hardware hacks. In addition, there were some bright lines on the bottom border in cutscenes so I cropped it out by setting zoom to 101 in gs window settings. | Kuroko |
NTSC-U | Windows |
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1.3.0 Git 2014/07/08 (v1.21-213) | GSdx 0.1.16 SSE41 |
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US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at max speed (60fps) in hardware mode using also custom resolution (1920x1080) with only a few slowdowns (40-50fps) . |
Trivia
- Original names: ゼノサーガ・エピソードⅡ ~善悪の彼岸~ (SCAJ-20086)
- Also known as Xenosaga Episode II: Jenseits von Gut und Böse
Known Issues
Shadow glitch
- Status: Active
- Type: Minor
- Description: DX10 has a consistent shadow glitch on the ground.
- Workaround:
Xanadune: Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.
Weltall: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080
Line threw middle of screen
- Status: Active
- Type: Minor
- Description: DX11/Opengl
- Workaround:
Round Sprite= Full/Half this will disable Texture filtering, or use TC Off set X 0000, Y 1000
Wierd lines around hair in cut scenes
- Status: Active
- Type: Minor
- Description: DX11
- Workaround:
use TC Off set X 0000, Y 1000
The gallery
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