Xenosaga Episode II: Jenseits von Gut und Bose

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Xenosaga Episode II: Jenseits von Gut und Bose
XE2 Boxart.jpeg
NTSC-U Boxart
Region NTSC-U:
Release date: February 15, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: October 28, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: June 24, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Monolith soft
Genre: RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 73/100
Game description: In Xenosaga Episode II: Jenseits von Gut und Bose, players contend for control of this reality's powerful Zohar relic to unravel its mystery and defeat the threat of the invading Gnosis aliens.

Winlogo.png Test configuration on Windows:

PCSX2 version: r5460
Graphics by GSdx: r5440
Sound by ZeroSPU2: r5403
DVD plugin is cdvdGigaherz: r5403
BIOS version: USA 2.20

Comments: [PAL]
I tried this game on r5350 as well as r5460 on Windows 8 Pro 64-bit. The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss). At that point, the first part of the fight will be okay. During the second part of the fight, the program itself is fine but windows will crash it every time. I was able to work around it by changing the audio plug-in to ZeroSPU2. It makes the audio sound like crap but the game will proceed just fine without crashing

Previous edit: Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. Allowing 8-Bit textures increases FPS and makes the game run smoother.
All recommended Speed Hacks work safely.

Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix.
Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.

[NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu.
All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080


Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Athlon II X2 @3,5GHz
GPU: 8800GT

Comments: The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak.