Difference between revisions of "Xenosaga Episode II: Jenseits von Gut und Bose"

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|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
 
|macstatusNTSCJ    =
 
|macstatusNTSCJ    =
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<!-- Windows specs -->
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|Windowsver        = Windows 8
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|pcsx2ver          = r5460
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|gsname            = GSdx 5442
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|gsver            = GSDx32-SSE2-r5442
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|soundname        = ZeroSPU2
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|soundver          = r5403
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|dvdplugname      = cdvdGigaherz
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|dvdplugver        = r3006
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|biosver          = USA 2.20
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|comment          = [PAL]<br/>
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I tried this game on r5350 as well as r5460.  The game will work perfectly fine with the default settings and speed hacks up until fighting the Patriarch (the final story boss).  At that point, the first part of the fight will be okay.  During the second part of the fight, the program itself is fine but windows will crash it every time.  I was able to work around it by changing the audio plug-in to ZeroSPU2.  It makes the audio sound like crap but the game will proceed just fine without crashing.
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|pcsx2ver          = r3113  
 
|pcsx2ver          = r3113  

Revision as of 00:14, 26 November 2012

Xenosaga Episode II: Jenseits von Gut und Bose
Region NTSC-U:
Release date: February 15, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: October 28, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: June 24, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Monolith soft
Genre: RPG
Wikipedia: http://en.wikipedia.org/wiki/Xenosaga_Episode_II:_Jenseits_von_Gut_und_B%C3%B6se

Winlogo.png Test configuration on Windows:

PCSX2 version: r3113
Graphics by GSDX: r3068
Sound by SPU2-X: r3117
Pad plugin is LilyPad: r2930
DVD plugin is cdvdGigaherz: r3006
BIOS version: EU 2.00

Comments: [PAL]
Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. Allowing 8-Bit textures increases FPS and makes the game run smoother.
All recommended Speed Hacks work safely.

Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix.
Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.


Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Athlon II X2 @3,5GHz
GPU: 8800GT

Comments: The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak.