Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions

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|wikipedia        = [http://en.wikipedia.org/wiki/Xenosaga_Episode_II:_Jenseits_von_Gut_und_B%C3%B6se Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Xenosaga_Episode_II:_Jenseits_von_Gut_und_B%C3%B6se Link]
|gameinfo          = Episode II of the Xenosaga series takes you 4,000 years into a war-torn future. The survival of the human race depends on the discovery of Zohar, a legendary artifact that can help you eradicate your alien enemies and usher in an era of universal peace. Now you can rejoin Shion, KOS-MOS, and their companions as they search for Zohar in a variety of expansive environments. Defeat your opponents with cooperative combat techniques and refined boost systems. You can customize your party with an array of power-ups, advanced attacks, and more than 100 different skills.
|gameinfo          = Episode II of the Xenosaga series takes you 4,000 years into a war-torn future. The survival of the human race depends on the discovery of Zohar, a legendary artifact that can help you eradicate your alien enemies and usher in an era of universal peace. Now you can rejoin Shion, KOS-MOS, and their companions as they search for Zohar in a variety of expansive environments. Defeat your opponents with cooperative combat techniques and refined boost systems. You can customize your party with an array of power-ups, advanced attacks, and more than 100 different skills.
''Xenosaga Episode II: Jenseits von Gut und Bose'' is the direct sequel to [[Xenosaga Episode I: Der Wille zur Macht]] and is the predecessor to [[Xenosaga Episode III: Also Sprach Zarathustra]]
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/917917-xenosaga-episode-ii-jenseits-von-gut-und-bose Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/917917-xenosaga-episode-ii-jenseits-von-gut-und-bose Link]
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|serialsNTSCJ      = SLPS-25368 <small>(Disc 1)</small><br />SLPS-25369 <small>(Disc 2)</small><br />SLPS-25366 <small>(Premium Box, Disc 1)</small><br />SLPS-25367 <small>(Premium Box, Disc 2)</small><br />SLPS-73224 <small>(PlayStation2 the Best, Disc 1)</small><br />SLPS-73225 <small>(PlayStation2 the Best, Disc 2)</small><br />SCAJ-20086 <small>(Disc 1)</small><br />SCAJ-20087 <small>(Disc 2)</small>
|serialsNTSCJ      = SLPS-25368 <small>(Disc 1)</small><br />SLPS-25369 <small>(Disc 2)</small><br />SLPS-25366 <small>(Premium Box, Disc 1)</small><br />SLPS-25367 <small>(Premium Box, Disc 2)</small><br />SLPS-73224 <small>(PlayStation2 the Best, Disc 1)</small><br />SLPS-73225 <small>(PlayStation2 the Best, Disc 2)</small><br />SCAJ-20086 <small>(Disc 1)</small><br />SCAJ-20087 <small>(Disc 2)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = June 21, 2004<br />June 24, 2004<br />November 2, 2005 <small>(PlayStation2 the Best)</small>
|releasedateNTSCJ  = June 21, 2004 <small>(Asia)</small><br />June 24, 2004<br />November 2, 2005 <small>(PlayStation2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Workaround=<br/>
|Workaround=<br/>
[[Special:Contributions/Xanadune|'''Xanadune''']]: Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/>
[[Special:Contributions/Xanadune|'''Xanadune''']]: Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/>
[[Special:Contributions/Weltall|'''Weltall''']]: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080
[[Special:Contributions/Weltall|'''Weltall''']]: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080<br/>
[[Special:Contributions/Dasein|'''Dasein''']]: [NTSC] As of PCSX2 1.7.0 custom resolution is no longer an option in GSDX, however setting Half Pixel Offset to Special(Texture) in Advanced Settings and Hacks fixed the shadow glitch.
}}
}}


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|Description=DX11
|Description=DX11
|Workaround=<br/> use TC Off set X 0000, Y 1000
|Workaround=<br/> use TC Off set X 0000, Y 1000
}}
{{Issue
|IssueName=Black ground textures
|IsFixed=0
|IssueLevel=0
|Description=DX11/OpenGL will render some parts of the ground texture as a black box.
|Workaround=<br/> Use the "Disable Safe Features" option.
}}
{{Issue
|IssueName=Bloom artifacts when upscaling
|IsFixed=0
|IssueLevel=0
|Description=Bloom will have artifacts at the edge of the screen when upscaling using OpenGL.
|Workaround=<br/> Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom.
}}
}}


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