Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions
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Xenosaga Episode II: Jenseits von Gut und Bose (view source)
Revision as of 00:39, 14 August 2020
, 14 August 2020no edit summary
OneBigSpud (talk | contribs) (prequel/sequel info and links) |
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|Workaround=<br/> | |Workaround=<br/> | ||
[[Special:Contributions/Xanadune|'''Xanadune''']]: Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/> | [[Special:Contributions/Xanadune|'''Xanadune''']]: Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/> | ||
[[Special:Contributions/Weltall|'''Weltall''']]: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080 | [[Special:Contributions/Weltall|'''Weltall''']]: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080<br/> | ||
[[Special:Contributions/Dasein|'''Dasein''']]: [NTSC] As of PCSX2 1.7.0 custom resolution is no longer an option in GSDX, however setting Half Pixel Offset to Special(Texture) in Advanced Settings and Hacks fixed the shadow glitch. | |||
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|Description=DX11 | |Description=DX11 | ||
|Workaround=<br/> use TC Off set X 0000, Y 1000 | |Workaround=<br/> use TC Off set X 0000, Y 1000 | ||
}} | |||
{{Issue | |||
|IssueName=Black ground textures | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=DX11/OpenGL will render some parts of the ground texture as a black box. | |||
|Workaround=<br/> Use the "Disable Safe Features" option. | |||
}} | |||
{{Issue | |||
|IssueName=Bloom artifacts when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Bloom will have artifacts at the edge of the screen when upscaling using OpenGL. | |||
|Workaround=<br/> Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom. | |||
}} | }} | ||