Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions

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{{infobox
{{infobox game
|image            = XE2 Boxart.jpeg
|image            = XE2 Boxart.jpeg
|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
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|pcsx2ver          = r5460
 
|gsname            = GSdx
[[Category:Temp - unverified automatically converted pages]]
|gsver            = r5440
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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|dvdplugver        = r5403
|CPU=Athlon II X2 @3,5GHz
|biosver          = USA 2.20
|GPU=8800GT
|hacks            =
|Revision=r5460
|fpsinfo          =
|Graphics=GSdx r5440
|comment          = [PAL]<br/>  
|Sound=ZeroSPU2 r5403
|Comments=BIOS: USA 2.20, [PAL]<br/>  
I tried this game on r5350 as well as r5460 on Windows 8 Pro 64-bit.  The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss).  At that point, the first part of the fight will be okay.  During the second part of the fight, the program itself is fine but windows will crash it every time.  I was able to work around it by changing the audio plug-in to ZeroSPU2.  It makes the audio sound like crap but the game will proceed just fine without crashing
I tried this game on r5350 as well as r5460 on Windows 8 Pro 64-bit.  The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss).  At that point, the first part of the fight will be okay.  During the second part of the fight, the program itself is fine but windows will crash it every time.  I was able to work around it by changing the audio plug-in to ZeroSPU2.  It makes the audio sound like crap but the game will proceed just fine without crashing


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Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. <br/>Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/> <br/>
Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. <br/>Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/> <br/>
[NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu.<br/>
[NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu.<br/>
All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080
All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080, The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak.
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|cputype          = Athlon II X2 @3,5GHz
|Comments=?
|gputype          = 8800GT
|Tester=?
|pccomment        =  The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak.  
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==Additional comments 4/14==
==Additional comments 4/14==

Revision as of 06:42, 14 August 2014

Xenosaga Episode II: Jenseits von Gut und Bose

NTSC-U Boxart
Region NTSC-U:
Release date: February 15, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: October 28, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: June 24, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Monolith soft
Genre: RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 73/100
Game description: In Xenosaga Episode II: Jenseits von Gut und Bose, players contend for control of this reality's powerful Zohar relic to unravel its mystery and defeat the threat of the invading Gnosis aliens.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Athlon II X2 @3,5GHz
  • 8800GT
r5460 GSdx r5440 ZeroSPU2 r5403 BIOS: USA 2.20, [PAL]

I tried this game on r5350 as well as r5460 on Windows 8 Pro 64-bit. The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss). At that point, the first part of the fight will be okay. During the second part of the fight, the program itself is fine but windows will crash it every time. I was able to work around it by changing the audio plug-in to ZeroSPU2. It makes the audio sound like crap but the game will proceed just fine without crashing

Previous edit: Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. Allowing 8-Bit textures increases FPS and makes the game run smoother.
All recommended Speed Hacks work safely.

Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix.
Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.

[NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu.
All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080, The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak.

?




Additional comments 4/14

PCSX2 Version = r5873
Bios = USA 2.20 NTSC

Using this on a 9600GT, quadcore, windows XP 32bit, 2x Scaling, DX9 hardware. With default settings, screens with multiple mechs to slows down the game heaps, down to around 10fps. But I found turning on 8bit textures MASSIVELY increases the framerate, from avg 10fps to the 60fps cap! MTVU actually slows down framerates in this game even if you have a cpu with multiple cores, turning it off gives around 5fps improvement. Also the ground and shadows was not rendered properly with default settings, I fixed it by enabling alpha correction and skipdraw 1 in hardware hacks. In addition, there were some bright lines on the bottom border in cutscenes so I cropped it out by setting zoom to 101 in gs window settings.

Rest were default settings, no speedhacks needed to reach 60fps for smooth gameplay.