Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions

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|publisher        = [[Namco]] (AS, JP, US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)
|publisher        = [[Namco]] (AS, JP, US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)
|genre            = RPG
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Xenosaga_Episode_II:_Jenseits_von_Gut_und_B%C3%B6se Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Xenosaga_Episode_II:_Jenseits_von_Gut_und_B%C3%B6se Link]
|gameinfo          = Episode II of the Xenosaga series takes you 4,000 years into a war-torn future. The survival of the human race depends on the discovery of Zohar, a legendary artifact that can help you eradicate your alien enemies and usher in an era of universal peace. Now you can rejoin Shion, KOS-MOS, and their companions as they search for Zohar in a variety of expansive environments. Defeat your opponents with cooperative combat techniques and refined boost systems. You can customize your party with an array of power-ups, advanced attacks, and more than 100 different skills.
|gameinfo          = Episode II of the Xenosaga series takes you 4,000 years into a war-torn future. The survival of the human race depends on the discovery of Zohar, a legendary artifact that can help you eradicate your alien enemies and usher in an era of universal peace. Now you can rejoin Shion, KOS-MOS, and their companions as they search for Zohar in a variety of expansive environments. Defeat your opponents with cooperative combat techniques and refined boost systems. You can customize your party with an array of power-ups, advanced attacks, and more than 100 different skills.


''Xenosaga Episode II: Jenseits von Gut und Bose'' is the direct sequel to [[Xenosaga Episode I: Der Wille zur Macht]] and the prequel to [[Xenosaga Episode III: Also Sprach Zarathustra]]
''Xenosaga Episode II: Jenseits von Gut und Bose'' is the direct sequel to [[Xenosaga Episode I: Der Wille zur Macht]] and is the predecessor to [[Xenosaga Episode III: Also Sprach Zarathustra]]
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/917917-xenosaga-episode-ii-jenseits-von-gut-und-bose Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/917917-xenosaga-episode-ii-jenseits-von-gut-und-bose Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-ii-jenseits-von-gut-und-bose Metacritic]|73/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/xenosaga-episode-ii-jenseits-von-gut-und-bose Metacritic]|73/100}}
|au_rating        = M
|au_rating        = M
|eu_rating        = 12+
|eu_rating        = 12+
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Shadow glitch
|IssueName=Lines around hair in cut scenes
|IsFixed=0
|IsFixed=0  
|IssueLevel=0
|IssueLevel=0
|Description=DX10 has a consistent shadow glitch on the ground.
|Description=When upscaling, the edges of hair show fine lines. (UV/rounding issue?)
|Workaround=<br/>
|Workaround=Use Texture Offsets: X 0000, Y 1000.
[[Special:Contributions/Xanadune|'''Xanadune''']]: Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/>
*'''Notes:''' Not recommended. Texture Offsets cause other issues, especially this high.
[[Special:Contributions/Weltall|'''Weltall''']]: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080
}}
}}


{{Issue
{{Issue
|IssueName=Line threw middle of screen
|IssueName=Black surfaces
|IsFixed=0  
|IsFixed=0  
|IssueLevel=0
|IssueLevel=0
|Description=DX11/Opengl
|Description=Upscaling can cause some surfaces to turn black.
|Workaround=<br/> Round Sprite= Full/Half this will disable or Texture filtering, or use TC Off set X 0000, Y 1000
|Workaround=Use the "Disable Safe Features" option for 1.6. Use fractional upscaling multipliers (2.25/2.5/2.75/etc) for v1.7.3425+.
 
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Wierd lines around hair in cut scenes
|IssueName=Bloom artifacts when upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=DX11
|Description=Bloom will have artifacts at the edges of the screen when upscaling.
|Workaround=<br/> use TC Off set X 0000, Y 1000
|Workaround=Set Round Sprite to full.
*'''Notes:''' Round Sprite is automatically set in 1.7 by the Game Database.
}}
}}


{{Issue
{{Issue
|IssueName=Black ground textures
|IssueName=Shadow and bloom misalignment
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=DX11/OpenGL will render some parts of the ground texture as a black box.
|Description=Upscaling can cause shadow/bloom misalignment.
|Workaround=<br/> Use the "Disable Safe Features" option.
|Workaround=Set Half Pixel Offset to Special(Texture) in Advanced Settings and Hacks.
 
*'''Notes:''' HPO is set automatically by the Game Database in 1.7.
}}
}}


{{Issue
{{Issue
|IssueName=Bloom artifacts when upscaling
|IssueName=Line through the middle of the screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Bloom will have artifacts at the edge of the screen when upscaling using OpenGL.
|Description=Upscaling causes a line to appear in the middle of the screen.
|Workaround=<br/> Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom.
|Workaround=Set Round Sprite to Full/Half.
 
*'''Notes:''' This no longer seems to be the case in 1.7, and Round Sprite is already automatically set by the Game Database when upscaling.
}}
}}


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