Xenosaga Episode I: Der Wille zur Macht

From PCSX2 Wiki
Revision as of 16:44, 24 February 2017 by 13xforever (talk | contribs) (Recent test config, plus an additional fix for shadows)
Jump to navigation Jump to search
Xenosaga Episode I: Der Wille zur Macht
Xenosaga 1 Cover art.jpg
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Blood and Gore, Violence)
Widescreen patch available
CPU intensive game
Languages supported:
English: SLUS-20469 & SLUS-20469GH
Japanese: SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901
Region NTSC-U:
Serial numbers: SLUS-20469
SLUS-20469GH (Greatest Hits)
Release date: February 26, 2003
2004 (Greatest Hits)
CRCs: 6D1276AB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-29002
SLPS-29001 (Limited Edition)
SLPS-73901 (PlayStation 2 the Best)
SLPS-29005 (Reloaded)
SCAJ-30001 (PlayStation 2 The Best)
Release date: February 28, 2002
April 3, 2003 (PlayStation 2 the Best)
November 20, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Monolith Soft
Publisher(s): Namco
Genre: RPG
Wikipedia: Link
Game review links: Metacritic83/100
Game description: Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • AMD Phenom II x3 720 @ 3.5 GHz
  • Radeon HD 4870 1GB version
1884 GSdx 1846
  • SPU2-X 1.2.0
  • Lilypad 0.10.0
BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch Flowofsoul
NTSC-U Windows
  • Intel Core i7 @ 3.4 GHz
  • Nvidia GeForce GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows 7 Ultimate x64 SP1
  • AMD FX 6300 @ 4.12 GHz
  • AMD Radeon HD 7870 @ 1200MHz core, 1200MHz memory GSdx
  • SPU2-X
  • ?
Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.
NTSC-U Windows 8.1 64 Bit
  • Intel(R) Core(TM) i5-3230M CPU @ 2.60 GHz
  • AMD Radeon HD 8770M
PCSX2 1.2.1 r5873 GSdx32-AVX-r5875
  • SPU2-X-r5875
  • LilyPad-r5875
D3D11, 1024x768, FXAA, Anisotropic Filtering 16x, Texture Filter. If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes. Zordan
NTSC-U Windows
  • Intel Core i5-750 @ 2.67 GHz (3.0 GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/06/14 GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.
NTSC Windows 8.1 Professional x64
  • Intel Core i5-4690K @ 3.5 GHz
  • nVidia GeForce GTX 970 4GB
1.3.1-530-g62beb3a GSdx
  • Direct3D 11 Hardware, 6x Resolution (See Comments)
  • SPU2-X 20150614102702 2.0.0
  • LilyPad 20150614102702 0.11.0
BIOS: USA 2.2.0(10/02/2006)
  • No Speedhacks, No Game Fixes - Presets Disabled
  • Minimal crashing, use save states if you're not near a save point.
NTSC-U Windows 10
  • Intel Core i7 920 @ stock
  • NVIDIA GeForce GTX 660
v1.3.1-966-g260c127 GSdx SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
  • All recommended hacks including MTVU,
  • D3D11 full speed 99% Time
  • OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
NTSC-U Windows 10
  • Intel Core i7-3770K
  • NVIDIA GeForce GTX 980
v1.5.0-dev-1901-g489a89a GSdx 1.1.0 AVX HW OpenGL
  • SPU2-X 2.0.0
  • LilyPad 0.12.0
BIOS: Europe v02.20 (10/02/2006)
  • OpenGL, 4x native, Bilinear texture filtering (PS2)
  • HW Hacks: Half-pixel offset (fixes shadows)
  • Accurate date
  • Blending unit accuracy: high

Runs at 100%



  • Original names: ゼノサーガ エピソードI 力への意志 (SLPS-29002) & (SLPS-29001) & (SLPS-73901), ゼノサーガ エピソード I リローディッド 力への意志 (SLPS-29005)
  • Also known as Xenosaga Episode I Reloaded: Chikara e no Ishi (JP), Xenosaga Episode I: Chikara e no Ishi (JP)
  • Prior to the release of Episode II a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.

Known Issues

Saving game may crash at specific save points

  • Status: Active
  • Type: Minor
  • Description: Some save crystals will crash the game. Various reports such as http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 - Issue was tested with v02.20 US BIOS on Linux. The first save point I was able to do this on was in the beginning, after exiting the simulator, when you get control run all the way south and save there. I was booted to BIOS.
  • Workaround: Use save states.

Missing text in OpenGL (Hardware) on Linux

  • Status: Fixed
  • Type: Minor
  • Description: Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405. Has not been tested to confirm if the issue exists on the Windows version.
  • Workaround: Toggle to software mode if you need to read the text. Possibly fixed with v1.3.1-966-g260c127.

Shadows puppet lines

  • Status: Active
  • Type: Minor
  • Description: Shadows will have puppet lines in both OpenGL/D3D11
  • Workaround: Half-Pixel offset or TC offset X=0000 Y=1000 will fix puppet lines partially depending on scene; can use Skipdraw=1 to remove shadows too

Black Lines in GUI/Menus etc

  • Status: Active
  • Type: Minor
  • Description: Black lines show up in Character portraits and game menus
  • Workaround: Disable texture filtering or use the "Bilinear (PS2)" option.

The gallery

Public compatibility forum links