Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

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(Recent test config, plus an additional fix for shadows)
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*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
|Tester={{ForumUser|tsunami2311}}
|Tester={{ForumUser|tsunami2311}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-3770K
|GPU=NVIDIA GeForce GTX 980
|Revision=v1.5.0-dev-1901-g489a89a
|Graphics=GSdx 1.1.0 AVX HW OpenGL
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.0
|Comments=
BIOS: Europe v02.20 (10/02/2006)
* OpenGL, 4x native, Bilinear texture filtering (PS2)
* HW Hacks: Half-pixel offset (fixes shadows)
* Accurate date
* Blending unit accuracy: high
Runs at 100%
|Tester=13xforever
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description= Shadows will have puppet lines in both OpenGL/D3D11  
|Description= Shadows will have puppet lines in both OpenGL/D3D11  
|Workaround=TC off set X=0000 - Y=1000 will fix puppet lines partially depending on scene, can use Skipdraw=1 to remove shadows too
|Workaround=Half-Pixel offset or TC offset X=0000 Y=1000 will fix puppet lines partially depending on scene; can use Skipdraw=1 to remove shadows too
}}
}}