Difference between revisions of "Xenosaga Episode I: Der Wille zur Macht"

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|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=?
 
|OS=?
|CPU=AMD Phenom II x3 720 @ 3.5GHz
+
|CPU=AMD Phenom II x3 720 @ 3.5 GHz
 
|GPU=Radeon HD 4870 1GB version
 
|GPU=Radeon HD 4870 1GB version
 
|Revision=1884
 
|Revision=1884
|Graphics=GDSX 1846
+
|Graphics=GSdx 1846
 
|Sound=
 
|Sound=
 
* SPU2-X 1.2.0
 
* SPU2-X 1.2.0
 
* Lilypad 0.10.0
 
* Lilypad 0.10.0
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GDSX fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest gsdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch
+
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch
 
|Tester=Flowofsoul
 
|Tester=Flowofsoul
 
}}
 
}}
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|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
+
|CPU=Intel Core i7 @ 3.4 GHz
|GPU=Nvidia GTX 285 768MB
+
|GPU=Nvidia GeForce GTX 285 768MB
 
|Revision=1.1.0 r5517
 
|Revision=1.1.0 r5517
 
|Graphics=GSdx 5464 SSE41
 
|Graphics=GSdx 5464 SSE41
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|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows 7 Ultimate x64 SP1
 
|OS=Windows 7 Ultimate x64 SP1
|CPU=AMD FX 6300 @ 4.12 Ghz
+
|CPU=AMD FX 6300 @ 4.12 GHz
|GPU=AMD Radeon HD 7870 @ 1200 core, 1200 memory
+
|GPU=AMD Radeon HD 7870 @ 1200MHz core, 1200MHz memory
 
|Revision=1.1.0.5745
 
|Revision=1.1.0.5745
|Graphics=GSDX
+
|Graphics=GSdx
 
|Sound=
 
|Sound=
 
*SPU2-X
 
*SPU2-X
 
*?
 
*?
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me., At least two save points(Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.
+
|Comments=Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.
 
|Tester={{ForumUser|Blyss-Sarania}}
 
|Tester={{ForumUser|Blyss-Sarania}}
 
}}
 
}}
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|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows 8.1 64 Bit
 
|OS=Windows 8.1 64 Bit
|CPU=Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
+
|CPU=Intel(R) Core(TM) i5-3230M CPU @ 2.60 GHz
 
|GPU=AMD Radeon HD 8770M
 
|GPU=AMD Radeon HD 8770M
 
|Revision=PCSX2 1.2.1.r5873
 
|Revision=PCSX2 1.2.1.r5873
|Graphics=gsdx32-avx-r5875
+
|Graphics=GSdx32-AVX-r5875
 
|Sound=
 
|Sound=
*spu2-x-r5875
+
*SPU2-X-r5875
*lilypad-r5875
+
*LilyPad-r5875
|Comments= DX11, 1024x768, FXAA, Anisotropic Filtering 16x, Texture Filter. If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro soundgltiches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.
+
|Comments= D3D11, 1024x768, FXAA, Anisotropic Filtering 16x, Texture Filter. If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.
 
|Tester=Zordan
 
|Tester=Zordan
 
}}
 
}}
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|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
+
|CPU=Intel Core i5-750 @ 2.67 GHz (3.0 GHz OC)
 
|GPU=AMD Radeon HD 5850 1024MB
 
|GPU=AMD Radeon HD 5850 1024MB
 
|Revision=1.3.0 Git 2014/06/14
 
|Revision=1.3.0 Git 2014/06/14
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*SPU2-X 2.0.0
 
*SPU2-X 2.0.0
 
*LilyPad 0.11.0
 
*LilyPad 0.11.0
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The possitive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use savestates instead.
+
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use savestates instead.
 
|Tester={{ForumUser|Altomar}}
 
|Tester={{ForumUser|Altomar}}
 
}}
 
}}
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|Region=NTSC
 
|Region=NTSC
 
|OS=Windows 8.1 Professional x64
 
|OS=Windows 8.1 Professional x64
|CPU=Intel Core i5-4690k 3.5GHz
+
|CPU=Intel Core i5-4690K @ 3.5 GHz
|GPU=nVidia GTX970 4GB
+
|GPU=nVidia GeForce GTX 970 4GB
 
|Revision=1.3.1-530-g62beb3a
 
|Revision=1.3.1-530-g62beb3a
|Graphics=GSDX
+
|Graphics=GSdx
* DirectX 11 Hardware, 6x Resolution (See Comments)
+
* Direct3D 11 Hardware, 6x Resolution (See Comments)
 
|Sound=
 
|Sound=
 
* SPU2-X 20150614102702 2.0.0
 
* SPU2-X 20150614102702 2.0.0
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|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=0
 
|IssueLevel=0
|Description=Some save crystals will crash the game.  Various reports such as http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 - Issue was tested with v02.20 US bios on Linux.  The first save point I was able to do this on was in the beginning, after exiting the simulator, when you get control run all the way south and save there.  I was booted to BIOS.
+
|Description=Some save crystals will crash the game.  Various reports such as http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 - Issue was tested with v02.20 US BIOS on Linux.  The first save point I was able to do this on was in the beginning, after exiting the simulator, when you get control run all the way south and save there.  I was booted to BIOS.
 
|Workaround=Use save states.
 
|Workaround=Use save states.
 
}}
 
}}

Revision as of 00:40, 17 June 2015

Xenosaga Episode I: Der Wille zur Macht
Xenosaga 1 Cover art.jpg
Region NTSC-U:
Serial numbers: SLUS-20469
Release date: February 25th, 2003
CRCs: 6D1276AB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-29002
SLPS-29001 (Limited Edition)
SLPS-73901 (PS2 The Best)
SLPS-29005 (Reloaded version)
Release date: February 28, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Monolith Soft
Publisher(s): Namco
Genre: RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 83/100 User Score 8.6/10
Game description: Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II x3 720 @ 3.5 GHz
  • Radeon HD 4870 1GB version
1884 GSdx 1846
  • SPU2-X 1.2.0
  • Lilypad 0.10.0
BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch Flowofsoul
NTSC-U Windows
  • Intel Core i7 @ 3.4 GHz
  • Nvidia GeForce GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows 7 Ultimate x64 SP1
  • AMD FX 6300 @ 4.12 GHz
  • AMD Radeon HD 7870 @ 1200MHz core, 1200MHz memory
1.1.0.5745 GSdx
  • SPU2-X
  • ?
Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.
NTSC-U Windows 8.1 64 Bit
  • Intel(R) Core(TM) i5-3230M CPU @ 2.60 GHz
  • AMD Radeon HD 8770M
PCSX2 1.2.1.r5873 GSdx32-AVX-r5875
  • SPU2-X-r5875
  • LilyPad-r5875
D3D11, 1024x768, FXAA, Anisotropic Filtering 16x, Texture Filter. If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes. Zordan
NTSC-U Windows
  • Intel Core i5-750 @ 2.67 GHz (3.0 GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/06/14 GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use savestates instead.
NTSC Windows 8.1 Professional x64
  • Intel Core i5-4690K @ 3.5 GHz
  • nVidia GeForce GTX 970 4GB
1.3.1-530-g62beb3a GSdx
  • Direct3D 11 Hardware, 6x Resolution (See Comments)
  • SPU2-X 20150614102702 2.0.0
  • LilyPad 20150614102702 0.11.0
BIOS: USA 2.2.0(10/02/2006)
  • No Speedhacks, No Game Fixes - Presets Disabled
  • Minimal crashing, use save states if you're not near a save point.
INVALID_STRING_NAME


Trivia

  • Also known as: Xenosaga Episode I - Chikara e no Ishi. Previous to the release of Episode II a "Reloaded" version was lunched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.

Known Issues

Saving game may crash at specific save points

  • Status: Active
  • Type: Minor
  • Description: Some save crystals will crash the game. Various reports such as http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 - Issue was tested with v02.20 US BIOS on Linux. The first save point I was able to do this on was in the beginning, after exiting the simulator, when you get control run all the way south and save there. I was booted to BIOS.
  • Workaround: Use save states.

Missing text in OpenGL (Hardware) on Linux

  • Status: Active
  • Type: Minor
  • Description: Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405. I have not tested to confirm if this issue exists on the Windows version.
  • Workaround: Toggle to software mode if you need to read the text.


The gallery

Public compatibility forum links