Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

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Moved the save crashing issue to the fixed issues section because it has been fixed in later versions of PCSX2
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|publisher        = [[Namco]]
|publisher        = [[Namco]]
|genre            = RPG
|genre            = RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}
|gameinfo          = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey.  This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space.  Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline.  Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br />
|gameinfo          = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey.  This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space.  Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline.  Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.
|wikipedia        = [http://en.wikipedia.org/wiki/Xenosaga_Episode_I:_Der_Wille_zur_Macht Link]
 
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]
<!-- General props -->
|widescreenpatch  = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}
|japan_rating      = C
|japan_rating      = C
|na_rating        = T
|na_rating_text    = Blood and Gore, Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating        = T
<!-- Language props -->
|japanese          = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901
|japanese          = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901
|english          = SLUS-20469 & SLUS-20469GH
|english          = SLUS-20469 & SLUS-20469GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedateNTSCU  = February 26, 2003<br />2004 <small>(Greatest Hits)</small>
|releasedateNTSCU  = February 26, 2003<br />2004 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />SCPS-55901<br />SCAJ-30001 <small>(PlayStation 2 The Best)</small>
|serialsNTSCJ      = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003
|releasedateNTSCJ  = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=AMD Phenom II x3 720 @ 3.5 GHz
|CPU=AMD Phenom II X3 720 @ 3.50 GHz
|GPU=Radeon HD 4870 1GB version
|GPU=AMD Radeon HD 4870 1 GB
|Revision=1884
|Revision=1884
|Graphics=GSdx 1846
|Graphics=GSdx 1846
|Sound=
|Sound=
* SPU2-X 1.2.0
* SPU2-X 1.2.0
* Lilypad 0.10.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,
|Tester=Flowofsoul
|Tester=Flowofsoul
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5517
|Revision=1.1.0 (r5517)
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|OS=Windows 7 Ultimate x64 SP1
|OS=Windows 7 Ultimate x64 SP1
|CPU=AMD FX 6300 @ 4.12 GHz
|CPU=AMD FX 6300 @ 4.12 GHz
|GPU=AMD Radeon HD 7870 @ 1200MHz core, 1200MHz memory
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory
|Revision=1.1.0.5745
|Revision=1.1.0 (r5745)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 64 Bit
|OS=Windows 8.1 64 Bit
|CPU=Intel(R) Core(TM) i5-3230M CPU @ 2.60 GHz
|CPU=Intel Core i5-3230M @ 2.60 GHz
|GPU=AMD Radeon HD 8770M
|GPU=AMD Radeon HD 8770M
|Revision=PCSX2 1.2.1 r5873
|Revision=1.2.1 (r5873)
|Graphics=GSdx32-AVX-r5875
|Graphics=GSdx AVX (r5875)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Custom
* Custom Resolution: 1024x768
* Anisotropic Filtering: 16x
* Shader Configuration:
** FXAA
</spoiler>
|Sound=
|Sound=
*SPU2-X-r5875
*SPU2-X (r5875)
*LilyPad-r5875
*LilyPad (r5875)
|Comments= D3D11, 1024x768, FXAA, Anisotropic Filtering 16x, Texture Filter. If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.
|Tester=Zordan
|Tester=Zordan
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-750 @ 2.67 GHz (3.0 GHz OC)
|CPU=Intel Core i5-750 OC @ 3.00 GHz
|GPU=AMD Radeon HD 5850 1024MB
|GPU=AMD Radeon HD 5850 1 GB
|Revision=1.3.0 Git 2014/06/14
|Revision=1.3.0 (git 2014/06/14)
|Graphics=GSdx 0.1.16 SSE41
|Graphics=GSdx 0.1.16 SSE41
|Sound=
|Sound=
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|Region=NTSC
|Region=NTSC
|OS=Windows 8.1 Professional x64
|OS=Windows 8.1 Professional x64
|CPU=Intel Core i5-4690K @ 3.5 GHz
|CPU=Intel Core i5-4690K @ 3.50 GHz
|GPU=nVidia GeForce GTX 970 4GB
|GPU=NVIDIA GeForce GTX 970 4 GB
|Revision=1.3.1-530-g62beb3a
|Revision=1.3.1 (git r530 g62beb3a)
|Graphics=GSdx
|Graphics=GSdx
* Direct3D 11 Hardware, 6x Resolution (See Comments)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
</spoiler>
|Sound=
|Sound=
* SPU2-X 20150614102702 2.0.0
* SPU2-X 2.0.0 (r530)
* LilyPad 20150614102702 0.11.0
* LilyPad 0.11.0 (r530)
|Comments=BIOS: USA 2.2.0(10/02/2006)
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.
* No Speedhacks, No Game Fixes - Presets Disabled
* Minimal crashing, use save states if you're not near a save point.
|Tester=INVALID_STRING_NAME
|Tester=INVALID_STRING_NAME
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=Intel Core i7 920 @ stock
|CPU=Intel Core i7-920 @ stock
|GPU=NVIDIA GeForce GTX 660
|GPU=NVIDIA GeForce GTX 660
|Revision=v1.3.1-966-g260c127
|Revision=v1.3.1 (git 966 g260c127)
|Graphics=GSdx SSE41
|Graphics=GSdx SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=  
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
*All recommended hacks including MTVU,
*D3D11 full speed 99% Time
*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
|Tester={{ForumUser|tsunami2311}}
|Tester={{ForumUser|tsunami2311}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-3770K
|GPU=NVIDIA GeForce GTX 980
|Revision=v1.5.0 (dev-1901 g489a89a)
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x native
* Texture Filtering: Bilinear (PS2)
* Accurate Date
* Blending Unit Accuracy: High
* Configure Hacks:
** Half-pixel offset
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.0
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.
|Tester=13xforever
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i7-8700K @ 3.7 GHz
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)
|Revision=v1.5.0-dev-3264-gd77d440a0
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="GSdx Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Allow 8 bit Textures: Disabled
* Large Framebuffer: Disabled
* Internal Resolution: 6x native (~2160p 4K)
* Anisotropic Filtering: 16x
* Mipmapping: Automatic (Default)
* Automatic CRC Level: Automatic (Default)
* Accurate Date: Fast (Default)
* Accurate Blending: Basic (Recommended)
</spoiler>
<spoiler show="HW Hacks" hide="Hide">
* Half-pixel Offset: Normal (Vertex)
* Round Sprite: Full
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=
Playable at full speed.
* EE/IOP settings at defaults.
* VU settings at defaults.
* Speedhacks at defaults, except MTVU enabled.
|Tester=pandubz
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro 17.0.3 Gellivara
|CPU=?
|CPU=Intel Core i5-7600K
|GPU=?
|GPU=NVIDIA GeForce GTX 680
|Revision=?
|Revision=1.5.0-dev-2190
|Graphics=?
|Graphics=GSdx AVX2
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
* Internal Resolution: 3x native
* Texture Filtering: Bilinear (PS2)
* Accurate Date
* Allow 8 bit Textures: OFF
* Anisotropic Filtering: 16x
* Blending Unit Accuracy: Basic
* CRC Level: Automatic
* Enable User Hacks:
** Half-pixel offset Hack: Normal(Vertex)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 1.3.0
|Comments=Runs 100%, MTVU hack OFF gave speed boost.  There seems to be a small glitch with some characters hair though I wasn't able to remove it.
|Tester={{ForumUser|nijohc}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 
 


==Trivia==
==Trivia==
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)
* Prior to the release of Episode II a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==


==Known Issues==
{{Issue
|IssueName=Shadows puppet lines
|IsFixed=0
|IssueLevel=0
|Description=Shadows will have puppet lines in both OpenGL/D3D11
|Workaround= Recommended: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Advanced Settings and Hacks and set Half-pixel Offset to Normal (Vertex). Or, set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.
}}


{{Issue
{{Issue
|IssueName=Saving game may crash at specific save points
|IssueName=Various Lines in Menus/HUD when upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some save crystals will crash the game.  Various reports such as http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 - Issue was tested with v02.20 US BIOS on Linux.  The first save point I was able to do this on was in the beginning, after exiting the simulator, when you get control run all the way south and save there.  I was booted to BIOS.
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Use save states.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Round Sprite to Full. Also ensure Texture Filtering is on Bilinear (PS2), or Nearest.
}}
}}


{{Issue
{{Issue
|IssueName=Missing text in OpenGL (Hardware) on Linux
|IssueName=black surfaces in cutscenes
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405. Has not been tested to confirm if the issue exists on the Windows version.
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Workaround=Toggle to software mode if you need to read the text. Possibly fixed with v1.3.1-966-g260c127.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".  
}}
}}


{{Issue
{{Issue
|IssueName=Shadows puppet lines
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Shadows will have puppet lines in both OpenGL/D3D11
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Workaround=TC off set X=0000 - Y=1000 will fix puppet lines partially depending on scene, can use Skipdraw=1 to remove shadows too
|Workaround=Use the OpenGL renderer instead of Direct3D11.
}}
}}


{{Issue
{{Issue
|IssueName=Black Lines in GUI/Menus etc
|IssueName=One row of garbage pixels across top and left side
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Black lines show up in Character portraits and game menus
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Workaround= Disable texture filtering or use the "Bilinear (PS2)" option.
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -".
}}
 
==Fixed Issues==
{{Issue
|IssueName=Saving at specific save points may crash the game
|IsFixed=1
|IssueLevel=1
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.
}}
}}


{{Issue
|IssueName=Missing text
|IsFixed=1
|IssueLevel=0
|Description= Text will be faded (or completely missing) in Hardware mode.
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
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File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)
</gallery>
</gallery>


{{Xeno series}}
{{Xeno series}}
ninja
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