Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
(Recent test config, plus an additional fix for shadows)
(sequel info/link)
(6 intermediate revisions by 6 users not shown)
Line 5: Line 5:
|publisher        = [[Namco]]
|publisher        = [[Namco]]
|genre            = RPG
|genre            = RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}
|gameinfo          = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey.  This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space.  Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline.  Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br />
|gameinfo          = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey.  This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space.  Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline.  Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.
|wikipedia        = [http://en.wikipedia.org/wiki/Xenosaga_Episode_I:_Der_Wille_zur_Macht Link]
 
''Xenosaga Episode I: Der Wille zur Macht'' is the prequel to [[Xenosaga Episode II: Jenseits von Gut und Bose]]
<!-- General props -->
|widescreenpatch  = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}
|japan_rating      = C
|japan_rating      = C
|na_rating        = T
|na_rating_text    = Blood and Gore, Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating        = T
<!-- Language props -->
|japanese          = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901
|japanese          = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901
|english          = SLUS-20469 & SLUS-20469GH
|english          = SLUS-20469 & SLUS-20469GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 23: Line 27:
|releasedateNTSCU  = February 26, 2003<br />2004 <small>(Greatest Hits)</small>
|releasedateNTSCU  = February 26, 2003<br />2004 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SLPS-29005 <small>(Reloaded)</small><br />SCPS-55901<br />SCAJ-30001 <small>(PlayStation 2 The Best)</small>
|serialsNTSCJ      = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003
|releasedateNTSCJ  = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 41: Line 45:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=AMD Phenom II x3 720 @ 3.5 GHz
|CPU=AMD Phenom II X3 720 @ 3.50 GHz
|GPU=Radeon HD 4870 1GB version
|GPU=AMD Radeon HD 4870 1 GB
|Revision=1884
|Revision=1884
|Graphics=GSdx 1846
|Graphics=GSdx 1846
|Sound=
|Sound=
* SPU2-X 1.2.0
* SPU2-X 1.2.0
* Lilypad 0.10.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch,
|Tester=Flowofsoul
|Tester=Flowofsoul
}}
}}
Line 55: Line 59:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5517
|Revision=1.1.0 (r5517)
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
Line 70: Line 74:
|OS=Windows 7 Ultimate x64 SP1
|OS=Windows 7 Ultimate x64 SP1
|CPU=AMD FX 6300 @ 4.12 GHz
|CPU=AMD FX 6300 @ 4.12 GHz
|GPU=AMD Radeon HD 7870 @ 1200MHz core, 1200MHz memory
|GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory
|Revision=1.1.0.5745
|Revision=1.1.0 (r5745)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
Line 83: Line 87:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 64 Bit
|OS=Windows 8.1 64 Bit
|CPU=Intel(R) Core(TM) i5-3230M CPU @ 2.60 GHz
|CPU=Intel Core i5-3230M @ 2.60 GHz
|GPU=AMD Radeon HD 8770M
|GPU=AMD Radeon HD 8770M
|Revision=PCSX2 1.2.1 r5873
|Revision=1.2.1 (r5873)
|Graphics=GSdx32-AVX-r5875
|Graphics=GSdx AVX (r5875)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Custom
* Custom Resolution: 1024x768
* Anisotropic Filtering: 16x
* Shader Configuration:
** FXAA
</spoiler>
|Sound=
|Sound=
*SPU2-X-r5875
*SPU2-X (r5875)
*LilyPad-r5875
*LilyPad (r5875)
|Comments= D3D11, 1024x768, FXAA, Anisotropic Filtering 16x, Texture Filter. If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.
|Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes.
|Tester=Zordan
|Tester=Zordan
}}
}}
Line 97: Line 109:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-750 @ 2.67 GHz (3.0 GHz OC)
|CPU=Intel Core i5-750 OC @ 3.00 GHz
|GPU=AMD Radeon HD 5850 1024MB
|GPU=AMD Radeon HD 5850 1 GB
|Revision=1.3.0 Git 2014/06/14
|Revision=1.3.0 (git 2014/06/14)
|Graphics=GSdx 0.1.16 SSE41
|Graphics=GSdx 0.1.16 SSE41
|Sound=
|Sound=
Line 111: Line 123:
|Region=NTSC
|Region=NTSC
|OS=Windows 8.1 Professional x64
|OS=Windows 8.1 Professional x64
|CPU=Intel Core i5-4690K @ 3.5 GHz
|CPU=Intel Core i5-4690K @ 3.50 GHz
|GPU=nVidia GeForce GTX 970 4GB
|GPU=NVIDIA GeForce GTX 970 4 GB
|Revision=1.3.1-530-g62beb3a
|Revision=1.3.1 (git r530 g62beb3a)
|Graphics=GSdx
|Graphics=GSdx
* Direct3D 11 Hardware, 6x Resolution (See Comments)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
</spoiler>
|Sound=
|Sound=
* SPU2-X 20150614102702 2.0.0
* SPU2-X 2.0.0 (r530)
* LilyPad 20150614102702 0.11.0
* LilyPad 0.11.0 (r530)
|Comments=BIOS: USA 2.2.0(10/02/2006)
|Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point.
* No Speedhacks, No Game Fixes - Presets Disabled
* Minimal crashing, use save states if you're not near a save point.
|Tester=INVALID_STRING_NAME
|Tester=INVALID_STRING_NAME
}}
}}
Line 128: Line 141:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=Intel Core i7 920 @ stock
|CPU=Intel Core i7-920 @ stock
|GPU=NVIDIA GeForce GTX 660
|GPU=NVIDIA GeForce GTX 660
|Revision=v1.3.1-966-g260c127
|Revision=v1.3.1 (git 966 g260c127)
|Graphics=GSdx SSE41
|Graphics=GSdx SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=  
|Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
*All recommended hacks including MTVU,
*D3D11 full speed 99% Time
*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
|Tester={{ForumUser|tsunami2311}}
|Tester={{ForumUser|tsunami2311}}
}}
}}
Line 147: Line 157:
|CPU=Intel Core i7-3770K
|CPU=Intel Core i7-3770K
|GPU=NVIDIA GeForce GTX 980
|GPU=NVIDIA GeForce GTX 980
|Revision=v1.5.0-dev-1901-g489a89a
|Revision=v1.5.0 (dev-1901 g489a89a)
|Graphics=GSdx 1.1.0 AVX HW OpenGL
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x native
* Texture Filtering: Bilinear (PS2)
* Accurate Date
* Blending Unit Accuracy: High
* Configure Hacks:
** Half-pixel offset
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.0
* LilyPad 0.12.0
|Comments=  
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.
BIOS: Europe v02.20 (10/02/2006)
* OpenGL, 4x native, Bilinear texture filtering (PS2)
* HW Hacks: Half-pixel offset (fixes shadows)
* Accurate date
* Blending unit accuracy: high
Runs at 100%
|Tester=13xforever
|Tester=13xforever
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro 17.0.3 Gellivara
|CPU=?
|CPU=Intel Core i5-7600K
|GPU=?
|GPU=NVIDIA GeForce GTX 680
|Revision=?
|Revision=1.5.0-dev-2190
|Graphics=?
|Graphics=GSdx AVX2
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
* Internal Resolution: 3x native
* Texture Filtering: Bilinear (PS2)
* Accurate Date
* Allow 8 bit Textures: OFF
* Anisotropic Filtering: 16x
* Blending Unit Accuracy: Basic
* CRC Level: Automatic
* Enable User Hacks:
** Half-pixel offset Hack: Normal(Vertex)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 1.3.0
|Comments=Runs 100%, MTVU hack OFF gave speed boost.  There seems to be a small glitch with some characters hair though I wasn't able to remove it.
|Tester={{ForumUser|nijohc}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 
 


==Trivia==
==Trivia==
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)
* Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005)
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)
* Prior to the release of Episode II a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.
 


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Saving game may crash at specific save points
|IssueName=Saving game may crash at specific save points
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some save crystals will crash the game. Various reports such as http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 - Issue was tested with v02.20 US BIOS on Linux.  The first save point I was able to do this on was in the beginning, after exiting the simulator, when you get control run all the way south and save there.  I was booted to BIOS.
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540
|Workaround=Use save states.
|Workaround=Use save states.
}}
}}


{{Issue
{{Issue
|IssueName=Missing text in OpenGL (Hardware) on Linux
|IssueName=Missing text
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405. Has not been tested to confirm if the issue exists on the Windows version.
|Description= Text will be faded (or completely missing) in Hardware mode.
|Workaround=Toggle to software mode if you need to read the text. Possibly fixed with v1.3.1-966-g260c127.
|Workaround=Possibly fixed with v1.3.1-966-g260c127. Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}


Line 210: Line 236:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Shadows will have puppet lines in both OpenGL/D3D11  
|Description=Shadows will have puppet lines in both OpenGL/D3D11  
|Workaround=Half-Pixel offset or TC offset X=0000 Y=1000 will fix puppet lines partially depending on scene; can use Skipdraw=1 to remove shadows too
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the Half-pixel Offset hack or set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows.
}}
}}


Line 217: Line 243:
|IssueName=Black Lines in GUI/Menus etc
|IssueName=Black Lines in GUI/Menus etc
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description= Black lines show up in Character portraits and game menus
|Description=Black lines show up in Character portraits and game menus.
|Workaround= Disable texture filtering or use the "Bilinear (PS2)" option.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to the default "Bilinear (PS2)" option or "Nearest".
}}
}}


==The gallery==
==The gallery==
Line 229: Line 256:
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)
</gallery>
</gallery>


{{Xeno series}}
{{Xeno series}}

Revision as of 08:52, 16 April 2019

Xenosaga Episode I: Der Wille zur Macht

Game general and emulation properties:
CERO rating: C
ESRB rating: T (Blood and Gore, Violence)
Widescreen patch available
CPU intensive game
Languages supported:
English: SLUS-20469 & SLUS-20469GH
Japanese: SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901
Region NTSC-U:
Serial numbers: SLUS-20469
SLUS-20469GH (Greatest Hits)
Release date: February 26, 2003
2004 (Greatest Hits)
CRCs: 6D1276AB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-29002
SLPS-29001 (Limited Edition)
SCPS-55901
SLPS-73901 (PlayStation 2 the Best)
SCAJ-30001 (PlayStation 2 The Best)
SLPS-29005 (Reloaded)
Release date: February 28, 2002
April 3, 2003 (PlayStation 2 the Best)
November 20, 2003 (Reloaded)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Monolith Soft
Publisher(s): Namco
Genre: RPG
Wikipedia: Link
Game review links: Metacritic83/100
Game description: Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.

Xenosaga Episode I: Der Wille zur Macht is the prequel to Xenosaga Episode II: Jenseits von Gut und Bose


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II X3 720 @ 3.50 GHz
  • AMD Radeon HD 4870 1 GB
1884 GSdx 1846
  • SPU2-X 1.2.0
  • LilyPad 0.10.0
BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch, Flowofsoul
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5517) GSdx SSE41 (5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows 7 Ultimate x64 SP1
  • AMD FX 6300 @ 4.12 GHz
  • AMD Radeon HD 7870 @ 1.2 GHz core & memory
1.1.0 (r5745) GSdx
  • SPU2-X
  • ?
Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think.
NTSC-U Windows 8.1 64 Bit
  • Intel Core i5-3230M @ 2.60 GHz
  • AMD Radeon HD 8770M
1.2.1 (r5873) GSdx AVX (r5875)

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: Custom
  • Custom Resolution: 1024x768
  • Anisotropic Filtering: 16x
  • Shader Configuration:
    • FXAA

</spoiler>

  • SPU2-X (r5875)
  • LilyPad (r5875)
If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes. Zordan
NTSC-U Windows
  • Intel Core i5-750 OC @ 3.00 GHz
  • AMD Radeon HD 5850 1 GB
1.3.0 (git 2014/06/14) GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.
NTSC Windows 8.1 Professional x64
  • Intel Core i5-4690K @ 3.50 GHz
  • NVIDIA GeForce GTX 970 4 GB
1.3.1 (git r530 g62beb3a) GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 6x Native

</spoiler>

  • SPU2-X 2.0.0 (r530)
  • LilyPad 0.11.0 (r530)
BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point. INVALID_STRING_NAME
NTSC-U Windows 10
  • Intel Core i7-920 @ stock
  • NVIDIA GeForce GTX 660
v1.3.1 (git 966 g260c127) GSdx SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
NTSC-U Windows 10
  • Intel Core i7-3770K
  • NVIDIA GeForce GTX 980
v1.5.0 (dev-1901 g489a89a) GSdx 1.1.0 AVX

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 4x native
  • Texture Filtering: Bilinear (PS2)
  • Accurate Date
  • Blending Unit Accuracy: High
  • Configure Hacks:
    • Half-pixel offset

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.0
BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows. 13xforever



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Manjaro 17.0.3 Gellivara
  • Intel Core i5-7600K
  • NVIDIA GeForce GTX 680
1.5.0-dev-2190 GSdx AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x native
  • Texture Filtering: Bilinear (PS2)
  • Accurate Date
  • Allow 8 bit Textures: OFF
  • Anisotropic Filtering: 16x
  • Blending Unit Accuracy: Basic
  • CRC Level: Automatic
  • Enable User Hacks:
    • Half-pixel offset Hack: Normal(Vertex)

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 1.3.0
Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it.


Trivia

  • Original names: ゼノサーガ エピソードI 力への意志 (SLPS-29002) & (SLPS-29001) & (SLPS-73901), ゼノサーガ エピソード I リローディッド 力への意志 (SLPS-29005)
  • Also known as Xenosaga Episode I Reloaded: Chikara e no Ishi (JP), Xenosaga Episode I: Chikara e no Ishi (JP)
  • Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.


Known Issues

Saving game may crash at specific save points

Missing text

  • Status: Active
  • Type: Minor
  • Description: Text will be faded (or completely missing) in Hardware mode.
  • Workaround: Possibly fixed with v1.3.1-966-g260c127. Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.

Shadows puppet lines

  • Status: Active
  • Type: Minor
  • Description: Shadows will have puppet lines in both OpenGL/D3D11
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the Half-pixel Offset hack or set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows.

Black Lines in GUI/Menus etc

  • Type: Note (not an issue)
  • Description: Black lines show up in Character portraits and game menus.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to the default "Bilinear (PS2)" option or "Nearest".


The gallery


Public compatibility forum links