Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}
|gameinfo          = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey.  This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space.  Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline.  Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br />
|gameinfo          = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey.  This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space.  Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline.  Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.
''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]]
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|widescreenpatch  = 1
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|Revision=1.2.1 (r5873)
|Revision=1.2.1 (r5873)
|Graphics=GSdx AVX (r5875)
|Graphics=GSdx AVX (r5875)
<spoiler show="Settings" hide="Hide">
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** FXAA
** FXAA
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*SPU2-X (r5875)
*SPU2-X (r5875)
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|Revision=1.3.1 (git r530 g62beb3a)
|Revision=1.3.1 (git r530 g62beb3a)
|Graphics=GSdx
|Graphics=GSdx
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
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* SPU2-X 2.0.0 (r530)
* SPU2-X 2.0.0 (r530)
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|Revision=v1.5.0 (dev-1901 g489a89a)
|Revision=v1.5.0 (dev-1901 g489a89a)
|Graphics=GSdx 1.1.0 AVX
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
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* Renderer: OpenGL (Hardware)
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* Configure Hacks:  
** Half-pixel offset
** Half-pixel offset
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.
|Tester=13xforever
|Tester=13xforever
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i7-8700K @ 3.7 GHz
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)
|Revision=v1.5.0-dev-3264-gd77d440a0
|Graphics=GSdx 1.1.0 AVX2
<!--
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Allow 8 bit Textures: Disabled
* Large Framebuffer: Disabled
* Internal Resolution: 6x native (~2160p 4K)
* Anisotropic Filtering: 16x
* Mipmapping: Automatic (Default)
* Automatic CRC Level: Automatic (Default)
* Accurate Date: Fast (Default)
* Accurate Blending: Basic (Recommended)
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* Half-pixel Offset: Normal (Vertex)
* Round Sprite: Full
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|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=
Playable at full speed.
* EE/IOP settings at defaults.
* VU settings at defaults.
* Speedhacks at defaults, except MTVU enabled.
|Tester=pandubz
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD RX 570 8GB
|Revision=1.7.3474
|Graphics=Native-4x Internal resolution/defaults
|Sound=N/A Default
|Comments=
Slowdown in SW mode during tech/ether attacks and when multiple A.G.W.S are on screen, but fullspeed in HW renderers. GameDB applies appropriate fixes/hacks automatically so there is no need for adjusting settings. Transition screens (battle animation and opening the menu in the field) do not scale with resolution and remain at native res.
|Tester=Nyahello
}}
}}
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|Revision=1.5.0-dev-2190
|Revision=1.5.0-dev-2190
|Graphics=GSdx AVX2
|Graphics=GSdx AVX2
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* Enable User Hacks:  
** Half-pixel offset Hack: Normal(Vertex)
** Half-pixel offset Hack: Normal(Vertex)
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* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP)
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Saving game may crash at specific save points
|IssueName=Smaller/aliased minimap icons in HW renderers
|IsFixed=0
|IssueLevel=0
|Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution.
|Workaround=Use SW mode or a higher resolution multiplier.
}}
 
{{Issue
|IssueName=Amplified banding in HW renderers
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540
|Description=Banding is very noticeable in any of the HW renderers compared to software. (https://github.com/PCSX2/pcsx2/issues/7272)
|Workaround=Use save states.
|Workaround=Use SW mode.
}}
 
{{Issue
|IssueName=Black surfaces in cutscenes
|IsFixed=0
|IssueLevel=0
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. (https://github.com/PCSX2/pcsx2/issues/2737)
|Workaround=Use Vulkan HW renderer or SW mode.
}}
}}


{{Issue
{{Issue
|IssueName=Missing text
|IssueName=Overlapping shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Text will be faded (or completely missing) in Hardware mode.
|Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow
|Workaround=Possibly fixed with v1.3.1-966-g260c127. Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=Set blending to medium in DX11/12 or use any other HW renderer.
}}
}}


{{Issue
{{Issue
|IssueName=Shadows puppet lines
|IssueName=One row of garbage pixels across top and left side
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Shadows will have puppet lines in both OpenGL/D3D11
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the Half-pixel Offset hack or set TC offset to X=0000 and Y=1000(will fix puppet lines partially depending on scene). Alternatively set Skipdraw to "1" to remove shadows.
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT.
}}
}}


{{Issue
{{Issue
|IssueName=Black Lines in GUI/Menus etc
|IssueName=Corruption/garbage on save icons
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=Black lines show up in Character portraits and game menus.
|Description=Save icons contain some kind of colored garbage on them. (https://github.com/PCSX2/pcsx2/issues/1857)
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to the default "Bilinear (PS2)" option or "Nearest".
|Workaround=None for now.
}}
}}


==Fixed Issues==
{{Issue
|IssueName=Ghosted frame after loading screens and FMVs
|IsFixed=1
|IssueLevel=0
|Description=A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression (https://github.com/PCSX2/pcsx2/issues/6625), only affects HW renderers.
|Workaround=Use SW mode (issue resolved and closed).
}}
{{Issue
|IssueName=Shadow puppet lines
|IsFixed=1
|IssueLevel=0
|Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows.
*'''Notes:''' HPO is set automatically by the Game Database in 1.7 when upscaling.
}}
{{Issue
|IssueName=Various Lines in Menus/HUD when upscaling
|IsFixed=1
|IssueLevel=0
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Set Round Sprite to Full.
*'''Notes:''' Round Sprite is automatically set by the Game Database in 1.7 when upscaling.
}}
{{Issue
|IssueName=Characters sometimes have no shadows in cutscenes
|IsFixed=1
|IssueLevel=0
|Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.
*'''Notes:''' Auto Flush is automatically set by the Game Database in 1.7.
}}
{{Issue
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)
|IsFixed=1
|IssueLevel=0
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Workaround=Use the OpenGL renderer instead of Direct3D11.
*'''Notes:''' Fixed in 1.7, DX11/12 renderers are usable.
}}
{{Issue
|IssueName=Saving at specific save points may crash the game
|IsFixed=1
|IssueLevel=1
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.
}}
{{Issue
|IssueName=Missing text
|IsFixed=1
|IssueLevel=0
|Description= Text will be faded (or completely missing) in Hardware mode.
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}


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