Xenosaga Episode I: Der Wille zur Macht: Difference between revisions
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* Internal Resolution: 6x Native | * Internal Resolution: 6x Native | ||
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* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 4x native | * Internal Resolution: 4x native | ||
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** Half-pixel offset | ** Half-pixel offset | ||
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* Interlacing: Automatic (Default) | * Interlacing: Automatic (Default) | ||
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* Accurate Date: Fast (Default) | * Accurate Date: Fast (Default) | ||
* Accurate Blending: Basic (Recommended) | * Accurate Blending: Basic (Recommended) | ||
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* Half-pixel Offset: Normal (Vertex) | * Half-pixel Offset: Normal (Vertex) | ||
* Round Sprite: Full | * Round Sprite: Full | ||
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* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x native | * Internal Resolution: 3x native | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Smaller/aliased minimap icons in HW renderers | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution. | ||
|Workaround=Use SW mode. | |Workaround=Use SW mode or a higher resolution multiplier. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Amplified banding in HW renderers | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Banding is very noticeable in any of the HW renderers compared to software. (https://github.com/PCSX2/pcsx2/issues/7272) | ||
|Workaround=Use SW mode. | |Workaround=Use SW mode. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow | |Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow | ||
|Workaround=Set blending to medium in DX11 or use any other HW renderer. | |Workaround=Set blending to medium in DX11/12 or use any other HW renderer. | ||
}} | }} | ||
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==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Ghosted frame after loading screens and FMVs | ||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression (https://github.com/PCSX2/pcsx2/issues/6625), only affects HW renderers. | |||
|Workaround=Use SW mode (issue resolved and closed). | |||
}} | |||
{{Issue | |||
|IssueName=Shadow puppet lines | |||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Controlled character's | |Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11 | ||
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the | |Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. | ||
*'''Notes:''' HPO is set automatically by the Game Database in 1.7 when upscaling. | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | |Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | ||
|Workaround=Set | |Workaround=Set Round Sprite to Full. | ||
*'''Notes:''' Round Sprite is automatically set by the Game Database in 1.7 when upscaling. | |||
}} | }} | ||
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|Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles. | |Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles. | ||
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7. | |Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7. | ||
*'''Notes:''' Auto Flush is automatically set by the Game Database in 1.7. | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | |Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | ||
|Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7 | |Workaround=Use the OpenGL renderer instead of Direct3D11. | ||
*'''Notes:''' Fixed in 1.7, DX11/12 renderers are usable. | |||
}} | }} | ||
Latest revision as of 10:34, 27 March 2024
Developer(s): Monolith Soft
Publisher(s): Namco
Genre: RPG
Wikipedia: Link
Game review links: Metacritic: 83/100
Game description: Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.
Xenosaga Episode I: Der Wille zur Macht is the predecessor to Xenosaga Episode II: Jenseits von Gut und Bose
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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1884 | GSdx 1846 |
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BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch, | Flowofsoul |
NTSC-U | Windows |
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1.1.0 (r5517) | GSdx SSE41 (5464) |
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Runs at 200% speed. | |
NTSC-U | Windows 7 Ultimate x64 SP1 |
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1.1.0 (r5745) | GSdx |
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Recommended ones only(But not MTVU), As always, this game has very high requirements, and some of the mech battles slowed down to 30 FPS for me. At least two save points (Shion's room on the Woglinde, and the main save point on the Elsa) error out somehow and kick you back to the bios card selector. Also the two or three black and white cutscenes don't show video(just black screen, but audio playing) in HW or SW mode, unless you save state and then load state. These are both known bugs I think. | |
NTSC-U | Windows 8.1 64 Bit |
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1.2.1 (r5873) | GSdx AVX (r5875) |
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If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes. | Zordan |
NTSC-U | Windows |
|
1.3.0 (git 2014/06/14) | GSdx 0.1.16 SSE41 |
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USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead. | |
NTSC | Windows 8.1 Professional x64 |
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1.3.1 (git r530 g62beb3a) | GSdx |
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BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point. | INVALID_STRING_NAME |
NTSC-U | Windows 10 |
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v1.3.1 (git 966 g260c127) | GSdx SSE41 |
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All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter | |
NTSC-U | Windows 10 |
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v1.5.0 (dev-1901 g489a89a) | GSdx 1.1.0 AVX |
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BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows. | 13xforever |
NTSC-U | Windows 10 Pro |
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v1.5.0-dev-3264-gd77d440a0 | GSdx 1.1.0 AVX2 |
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Playable at full speed.
|
pandubz |
NTSC-U | Windows 10 |
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1.7.3474 | Native-4x Internal resolution/defaults | N/A Default | Slowdown in SW mode during tech/ether attacks and when multiple A.G.W.S are on screen, but fullspeed in HW renderers. GameDB applies appropriate fixes/hacks automatically so there is no need for adjusting settings. Transition screens (battle animation and opening the menu in the field) do not scale with resolution and remain at native res. | Nyahello |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Manjaro 17.0.3 Gellivara |
|
1.5.0-dev-2190 | GSdx AVX2 |
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Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it. |
Trivia
- Original names: ゼノサーガ エピソードI 力への意志 (SLPS-29002) & (SLPS-29001) & (SLPS-73901), ゼノサーガ エピソード I リローディッド 力への意志 (SLPS-29005)
- Also known as Xenosaga Episode I Reloaded: Chikara e no Ishi (JP), Xenosaga Episode I: Chikara e no Ishi (JP)
- Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode.
Known Issues
Smaller/aliased minimap icons in HW renderers
- Status: Active
- Type: Minor
- Description: Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution.
- Workaround: Use SW mode or a higher resolution multiplier.
Amplified banding in HW renderers
- Status: Active
- Type: Minor
- Description: Banding is very noticeable in any of the HW renderers compared to software. (https://github.com/PCSX2/pcsx2/issues/7272)
- Workaround: Use SW mode.
Black surfaces in cutscenes
- Status: Active
- Type: Minor
- Description: Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. (https://github.com/PCSX2/pcsx2/issues/2737)
- Workaround: Use Vulkan HW renderer or SW mode.
Overlapping shadows
- Status: Active
- Type: Minor
- Description: Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow
- Workaround: Set blending to medium in DX11/12 or use any other HW renderer.
One row of garbage pixels across top and left side
- Status: Active
- Type: Minor
- Description: During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
- Workaround: Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT.
Corruption/garbage on save icons
- Status: Active
- Type: Minor
- Description: Save icons contain some kind of colored garbage on them. (https://github.com/PCSX2/pcsx2/issues/1857)
- Workaround: None for now.
Fixed Issues
Ghosted frame after loading screens and FMVs
- Status: Fixed
- Type: Minor
- Description: A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression (https://github.com/PCSX2/pcsx2/issues/6625), only affects HW renderers.
- Workaround: Use SW mode (issue resolved and closed).
Shadow puppet lines
- Status: Fixed
- Type: Minor
- Description: Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11
- Workaround: Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows.
- Notes: HPO is set automatically by the Game Database in 1.7 when upscaling.
Various Lines in Menus/HUD when upscaling
- Status: Fixed
- Type: Minor
- Description: Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
- Workaround: Set Round Sprite to Full.
- Notes: Round Sprite is automatically set by the Game Database in 1.7 when upscaling.
Characters sometimes have no shadows in cutscenes
- Status: Fixed
- Type: Minor
- Description: Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
- Workaround: Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.
- Notes: Auto Flush is automatically set by the Game Database in 1.7.
Flashbacks render as completely black with D3D11 (Hardware)
- Status: Fixed
- Type: Minor
- Description: Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
- Workaround: Use the OpenGL renderer instead of Direct3D11.
- Notes: Fixed in 1.7, DX11/12 renderers are usable.
Saving at specific save points may crash the game
- Status: Fixed
- Type: Serious
- Description: Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540
- Workaround: No longer an issue on 1.7.0-dev-115 and newer. For older versions, A patch has been made to prevent crashes at all save points. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.
Missing text
- Status: Fixed
- Type: Minor
- Description: Text will be faded (or completely missing) in Hardware mode.
- Workaround: No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
The gallery
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Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)
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Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)
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Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)
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Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)
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