Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

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|Revision=1.2.1 (r5873)
|Revision=1.2.1 (r5873)
|Graphics=GSdx AVX (r5875)
|Graphics=GSdx AVX (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Custom
* Internal Resolution: Custom
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* Shader Configuration:  
* Shader Configuration:  
** FXAA
** FXAA
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X (r5875)
*SPU2-X (r5875)
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|Revision=1.3.1 (git r530 g62beb3a)
|Revision=1.3.1 (git r530 g62beb3a)
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r530)
* SPU2-X 2.0.0 (r530)
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|Revision=v1.5.0 (dev-1901 g489a89a)
|Revision=v1.5.0 (dev-1901 g489a89a)
|Graphics=GSdx 1.1.0 AVX
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x native
* Internal Resolution: 4x native
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* Configure Hacks:  
* Configure Hacks:  
** Half-pixel offset
** Half-pixel offset
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=v1.5.0-dev-3264-gd77d440a0
|Revision=v1.5.0-dev-3264-gd77d440a0
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="GSdx Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Interlacing: Automatic (Default)
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* Accurate Date: Fast (Default)
* Accurate Date: Fast (Default)
* Accurate Blending: Basic (Recommended)
* Accurate Blending: Basic (Recommended)
</spoiler>
-->
<spoiler show="HW Hacks" hide="Hide">
<!--
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
* Round Sprite: Full
* Round Sprite: Full
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.5.0-dev-2190
|Revision=1.5.0-dev-2190
|Graphics=GSdx AVX2
|Graphics=GSdx AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x native
* Internal Resolution: 3x native
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* Enable User Hacks:  
* Enable User Hacks:  
** Half-pixel offset Hack: Normal(Vertex)
** Half-pixel offset Hack: Normal(Vertex)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Ghosted frame after loading screens and FMVs
|IssueName=Smaller/aliased minimap icons in HW renderers
|IsFixed=0
|IssueLevel=0
|Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution.
|Workaround=Use SW mode or a higher resolution multiplier.
}}
 
{{Issue
|IssueName=Amplified banding in HW renderers
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=A single frame from before a loading screen starts or the last position the FMV ends remains on screen for a short duration when resuming gameplay, known to be a regression (https://github.com/PCSX2/pcsx2/issues/6625), only affects HW renderers.
|Description=Banding is very noticeable in any of the HW renderers compared to software. (https://github.com/PCSX2/pcsx2/issues/7272)
|Workaround=Use SW mode.
|Workaround=Use SW mode.
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. (https://github.com/PCSX2/pcsx2/issues/2737)
|Workaround=Use Vulkan HW renderer or SW mode.
|Workaround=Use Vulkan HW renderer or SW mode.
}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow
|Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow
|Workaround=Set blending to medium in DX11 or use any other HW renderer.
|Workaround=Set blending to medium in DX11/12 or use any other HW renderer.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Save icons contain some kind of colored garbage on them (not related to the patch that fixes saves crashing).
|Description=Save icons contain some kind of colored garbage on them. (https://github.com/PCSX2/pcsx2/issues/1857)
|Workaround=None for now.
|Workaround=None for now.
}}
}}
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==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Shadows puppet lines
|IssueName=Ghosted frame after loading screens and FMVs
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11  
|Description=A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression (https://github.com/PCSX2/pcsx2/issues/6625), only affects HW renderers.
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the GameDB in 1.7 when upscaling.
|Workaround=Use SW mode (issue resolved and closed).
}}
 
{{Issue
|IssueName=Shadow puppet lines
|IsFixed=1
|IssueLevel=0
|Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11  
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows.
*'''Notes:''' HPO is set automatically by the Game Database in 1.7 when upscaling.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Set round sprite to full. Automatically set when upscaling in 1.7 from the GameDB.
|Workaround=Set Round Sprite to Full.
*'''Notes:''' Round Sprite is automatically set by the Game Database in 1.7 when upscaling.
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.
*'''Notes:''' Auto Flush is automatically set by the Game Database in 1.7.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7 nightly.
|Workaround=Use the OpenGL renderer instead of Direct3D11.  
*'''Notes:''' Fixed in 1.7, DX11/12 renderers are usable.
}}
}}


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|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
67,565

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