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(→Known Issues: mark as fixed if the github issue is resolved) |
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|Revision=1.2.1 (r5873) | |Revision=1.2.1 (r5873) | ||
|Graphics=GSdx AVX (r5875) | |Graphics=GSdx AVX (r5875) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: Custom | * Internal Resolution: Custom | ||
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* Shader Configuration: | * Shader Configuration: | ||
** FXAA | ** FXAA | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X (r5875) | *SPU2-X (r5875) | ||
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|Revision=1.3.1 (git r530 g62beb3a) | |Revision=1.3.1 (git r530 g62beb3a) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 6x Native | * Internal Resolution: 6x Native | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (r530) | * SPU2-X 2.0.0 (r530) | ||
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|Revision=v1.5.0 (dev-1901 g489a89a) | |Revision=v1.5.0 (dev-1901 g489a89a) | ||
|Graphics=GSdx 1.1.0 AVX | |Graphics=GSdx 1.1.0 AVX | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 4x native | * Internal Resolution: 4x native | ||
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* Configure Hacks: | * Configure Hacks: | ||
** Half-pixel offset | ** Half-pixel offset | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=v1.5.0-dev-3264-gd77d440a0 | |Revision=v1.5.0-dev-3264-gd77d440a0 | ||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Automatic (Default) | * Interlacing: Automatic (Default) | ||
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* Accurate Date: Fast (Default) | * Accurate Date: Fast (Default) | ||
* Accurate Blending: Basic (Recommended) | * Accurate Blending: Basic (Recommended) | ||
--> | |||
< | <!-- | ||
* Half-pixel Offset: Normal (Vertex) | * Half-pixel Offset: Normal (Vertex) | ||
* Round Sprite: Full | * Round Sprite: Full | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.5.0-dev-2190 | |Revision=1.5.0-dev-2190 | ||
|Graphics=GSdx AVX2 | |Graphics=GSdx AVX2 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x native | * Internal Resolution: 3x native | ||
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* Enable User Hacks: | * Enable User Hacks: | ||
** Half-pixel offset Hack: Normal(Vertex) | ** Half-pixel offset Hack: Normal(Vertex) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Smaller/aliased minimap icons in HW renderers | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution. | |||
|Workaround=Use SW mode or a higher resolution multiplier. | |||
}} | |||
{{Issue | |||
|IssueName=Amplified banding in HW renderers | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Banding is very noticeable in any of the HW renderers compared to software. (https://github.com/PCSX2/pcsx2/issues/7272) | ||
|Workaround=Use SW mode. | |Workaround=Use SW mode. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. | |Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. (https://github.com/PCSX2/pcsx2/issues/2737) | ||
|Workaround=Use Vulkan HW renderer or SW mode. | |Workaround=Use Vulkan HW renderer or SW mode. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow | |Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow | ||
|Workaround=Set blending to medium in DX11 or use any other HW renderer. | |Workaround=Set blending to medium in DX11/12 or use any other HW renderer. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Save icons contain some kind of colored garbage on them ( | |Description=Save icons contain some kind of colored garbage on them. (https://github.com/PCSX2/pcsx2/issues/1857) | ||
|Workaround=None for now. | |Workaround=None for now. | ||
}} | }} | ||
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==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Ghosted frame after loading screens and FMVs | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Controlled character's | |Description=A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression (https://github.com/PCSX2/pcsx2/issues/6625), only affects HW renderers. | ||
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the | |Workaround=Use SW mode (issue resolved and closed). | ||
}} | |||
{{Issue | |||
|IssueName=Shadow puppet lines | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11 | |||
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. | |||
*'''Notes:''' HPO is set automatically by the Game Database in 1.7 when upscaling. | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | |Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | ||
|Workaround=Set | |Workaround=Set Round Sprite to Full. | ||
*'''Notes:''' Round Sprite is automatically set by the Game Database in 1.7 when upscaling. | |||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles. | ||
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7. | |Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7. | ||
*'''Notes:''' Auto Flush is automatically set by the Game Database in 1.7. | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | |Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | ||
|Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7 | |Workaround=Use the OpenGL renderer instead of Direct3D11. | ||
*'''Notes:''' Fixed in 1.7, DX11/12 renderers are usable. | |||
}} | }} | ||
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|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | |Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> |