Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

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(Undo revision 106713 by Nyahello (talk) (accidentally deleted an issue))
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|Revision=1.2.1 (r5873)
|Revision=1.2.1 (r5873)
|Graphics=GSdx AVX (r5875)
|Graphics=GSdx AVX (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Custom
* Internal Resolution: Custom
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* Shader Configuration:  
* Shader Configuration:  
** FXAA
** FXAA
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X (r5875)
*SPU2-X (r5875)
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|Revision=1.3.1 (git r530 g62beb3a)
|Revision=1.3.1 (git r530 g62beb3a)
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r530)
* SPU2-X 2.0.0 (r530)
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|Revision=v1.5.0 (dev-1901 g489a89a)
|Revision=v1.5.0 (dev-1901 g489a89a)
|Graphics=GSdx 1.1.0 AVX
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x native
* Internal Resolution: 4x native
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* Configure Hacks:  
* Configure Hacks:  
** Half-pixel offset
** Half-pixel offset
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=v1.5.0-dev-3264-gd77d440a0
|Revision=v1.5.0-dev-3264-gd77d440a0
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="GSdx Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Interlacing: Automatic (Default)
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* Accurate Date: Fast (Default)
* Accurate Date: Fast (Default)
* Accurate Blending: Basic (Recommended)
* Accurate Blending: Basic (Recommended)
</spoiler>
-->
<spoiler show="HW Hacks" hide="Hide">
<!--
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
* Round Sprite: Full
* Round Sprite: Full
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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* Speedhacks at defaults, except MTVU enabled.  
* Speedhacks at defaults, except MTVU enabled.  
|Tester=pandubz
|Tester=pandubz
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD RX 570 8GB
|Revision=1.7.3474
|Graphics=Native-4x Internal resolution/defaults
|Sound=N/A Default
|Comments=
Slowdown in SW mode during tech/ether attacks and when multiple A.G.W.S are on screen, but fullspeed in HW renderers. GameDB applies appropriate fixes/hacks automatically so there is no need for adjusting settings. Transition screens (battle animation and opening the menu in the field) do not scale with resolution and remain at native res.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Revision=1.5.0-dev-2190
|Revision=1.5.0-dev-2190
|Graphics=GSdx AVX2
|Graphics=GSdx AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x native
* Internal Resolution: 3x native
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* Enable User Hacks:  
* Enable User Hacks:  
** Half-pixel offset Hack: Normal(Vertex)
** Half-pixel offset Hack: Normal(Vertex)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Smaller/aliased minimap icons in HW renderers
|IsFixed=0
|IssueLevel=0
|Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution.
|Workaround=Use SW mode or a higher resolution multiplier.
}}
{{Issue
|IssueName=Amplified banding in HW renderers
|IsFixed=0
|IssueLevel=0
|Description=Banding is very noticeable in any of the HW renderers compared to software. (https://github.com/PCSX2/pcsx2/issues/7272)
|Workaround=Use SW mode.
}}
{{Issue
{{Issue
|IssueName=Black surfaces in cutscenes  
|IssueName=Black surfaces in cutscenes  
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. (https://github.com/PCSX2/pcsx2/issues/2737)
|Workaround=Use Vulkan HW renderer or SW mode.
|Workaround=Use Vulkan HW renderer or SW mode.
}}
{{Issue
|IssueName=Overlapping shadows
|IsFixed=0
|IssueLevel=0
|Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow
|Workaround=Set blending to medium in DX11/12 or use any other HW renderer.
}}
}}


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|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT.
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT.
}}
{{Issue
|IssueName=Corruption/garbage on save icons
|IsFixed=0
|IssueLevel=0
|Description=Save icons contain some kind of colored garbage on them. (https://github.com/PCSX2/pcsx2/issues/1857)
|Workaround=None for now.
}}
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Shadows puppet lines
|IssueName=Ghosted frame after loading screens and FMVs
|IsFixed=1
|IssueLevel=0
|Description=A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression (https://github.com/PCSX2/pcsx2/issues/6625), only affects HW renderers.
|Workaround=Use SW mode (issue resolved and closed).
}}
 
{{Issue
|IssueName=Shadow puppet lines
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11  
|Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11  
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the GameDB in 1.7 when upscaling.
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows.
*'''Notes:''' HPO is set automatically by the Game Database in 1.7 when upscaling.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Set round sprite to full. Automatically set when upscaling in 1.7 from the GameDB.
|Workaround=Set Round Sprite to Full.
*'''Notes:''' Round Sprite is automatically set by the Game Database in 1.7 when upscaling.
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.
*'''Notes:''' Auto Flush is automatically set by the Game Database in 1.7.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7 nightly.
|Workaround=Use the OpenGL renderer instead of Direct3D11.  
*'''Notes:''' Fixed in 1.7, DX11/12 renderers are usable.
}}
}}


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|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
67,565

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