Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}}
|gameinfo          = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey.  This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space.  Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline.  Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br />
|gameinfo          = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey.  This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space.  Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline.  Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br />
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans.
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|Revision=1.2.1 (r5873)
|Revision=1.2.1 (r5873)
|Graphics=GSdx AVX (r5875)
|Graphics=GSdx AVX (r5875)
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Custom
* Internal Resolution: Custom
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* Shader Configuration:  
* Shader Configuration:  
** FXAA
** FXAA
</spoiler>
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|Sound=
|Sound=
*SPU2-X (r5875)
*SPU2-X (r5875)
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|Revision=1.3.1 (git r530 g62beb3a)
|Revision=1.3.1 (git r530 g62beb3a)
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r530)
* SPU2-X 2.0.0 (r530)
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|Revision=v1.5.0 (dev-1901 g489a89a)
|Revision=v1.5.0 (dev-1901 g489a89a)
|Graphics=GSdx 1.1.0 AVX
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x native
* Internal Resolution: 4x native
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* Configure Hacks:  
* Configure Hacks:  
** Half-pixel offset
** Half-pixel offset
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=v1.5.0-dev-3264-gd77d440a0
|Revision=v1.5.0-dev-3264-gd77d440a0
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="GSdx Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Interlacing: Automatic (Default)
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* Accurate Date: Fast (Default)
* Accurate Date: Fast (Default)
* Accurate Blending: Basic (Recommended)
* Accurate Blending: Basic (Recommended)
</spoiler>
-->
<spoiler show="HW Hacks" hide="Hide">
<!--
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
* Round Sprite: Full
* Round Sprite: Full
</spoiler>
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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* Speedhacks at defaults, except MTVU enabled.  
* Speedhacks at defaults, except MTVU enabled.  
|Tester=pandubz
|Tester=pandubz
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD RX 570 8GB
|Revision=1.7.3474
|Graphics=Native-4x Internal resolution/defaults
|Sound=N/A Default
|Comments=
Slowdown in SW mode during tech/ether attacks and when multiple A.G.W.S are on screen, but fullspeed in HW renderers. GameDB applies appropriate fixes/hacks automatically so there is no need for adjusting settings. Transition screens (battle animation and opening the menu in the field) do not scale with resolution and remain at native res.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Revision=1.5.0-dev-2190
|Revision=1.5.0-dev-2190
|Graphics=GSdx AVX2
|Graphics=GSdx AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x native
* Internal Resolution: 3x native
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* Enable User Hacks:  
* Enable User Hacks:  
** Half-pixel offset Hack: Normal(Vertex)
** Half-pixel offset Hack: Normal(Vertex)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Shadows puppet lines
|IssueName=Smaller/aliased minimap icons in HW renderers
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11
|Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution.
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Advanced Settings and Hacks and set Half-pixel Offset to Special (Texture). Or, set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects.
|Workaround=Use SW mode or a higher resolution multiplier.
}}
}}


{{Issue
{{Issue
|IssueName=Various Lines in Menus/HUD when upscaling
|IssueName=Amplified banding in HW renderers
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Description=Banding is very noticeable in any of the HW renderers compared to software. (https://github.com/PCSX2/pcsx2/issues/7272)
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest.
|Workaround=Use SW mode.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. (https://github.com/PCSX2/pcsx2/issues/2737)
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Half Pixel Offset is Off.  
|Workaround=Use Vulkan HW renderer or SW mode.
}}
}}


{{Issue
{{Issue
|IssueName=Characters sometimes have no shadows in cutscenes
|IssueName=Overlapping shadows  
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Keep in mind this will severely impact performance.
|Workaround=Set blending to medium in DX11/12 or use any other HW renderer.
}}
}}


{{Issue
{{Issue
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)
|IssueName=One row of garbage pixels across top and left side
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Workaround=Use the OpenGL renderer instead of Direct3D11.  
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT.
}}
}}


{{Issue
{{Issue
|IssueName=One row of garbage pixels across top and left side
|IssueName=Corruption/garbage on save icons
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Description=Save icons contain some kind of colored garbage on them. (https://github.com/PCSX2/pcsx2/issues/1857)
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -".  
|Workaround=None for now.
}}
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
|IssueName=Ghosted frame after loading screens and FMVs
|IsFixed=1
|IssueLevel=0
|Description=A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression (https://github.com/PCSX2/pcsx2/issues/6625), only affects HW renderers.
|Workaround=Use SW mode (issue resolved and closed).
}}
{{Issue
|IssueName=Shadow puppet lines
|IsFixed=1
|IssueLevel=0
|Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows.
*'''Notes:''' HPO is set automatically by the Game Database in 1.7 when upscaling.
}}
{{Issue
|IssueName=Various Lines in Menus/HUD when upscaling
|IsFixed=1
|IssueLevel=0
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Set Round Sprite to Full.
*'''Notes:''' Round Sprite is automatically set by the Game Database in 1.7 when upscaling.
}}
{{Issue
|IssueName=Characters sometimes have no shadows in cutscenes
|IsFixed=1
|IssueLevel=0
|Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.
*'''Notes:''' Auto Flush is automatically set by the Game Database in 1.7.
}}
{{Issue
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)
|IsFixed=1
|IssueLevel=0
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Workaround=Use the OpenGL renderer instead of Direct3D11.
*'''Notes:''' Fixed in 1.7, DX11/12 renderers are usable.
}}
{{Issue
{{Issue
|IssueName=Saving at specific save points may crash the game
|IssueName=Saving at specific save points may crash the game
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|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
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