Xenosaga Episode I: Der Wille zur Macht: Difference between revisions
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Xenosaga Episode I: Der Wille zur Macht (view source)
Revision as of 10:45, 26 April 2022
, 26 April 2022→Known Issues
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Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans. | Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans. | ||
''Xenosaga Episode I: Der Wille zur Macht'' is the | ''Xenosaga Episode I: Der Wille zur Macht'' is the predecessor to [[Xenosaga Episode II: Jenseits von Gut und Bose]] | ||
<!-- General props --> | <!-- General props --> | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
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|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows. | |Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows. | ||
|Tester=13xforever | |Tester=13xforever | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro | |||
|CPU=Intel Core i7-8700K @ 3.7 GHz | |||
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB) | |||
|Revision=v1.5.0-dev-3264-gd77d440a0 | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="GSdx Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Interlacing: Automatic (Default) | |||
* Texture Filtering: Bilinear (PS2) | |||
* Allow 8 bit Textures: Disabled | |||
* Large Framebuffer: Disabled | |||
* Internal Resolution: 6x native (~2160p 4K) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Automatic (Default) | |||
* Automatic CRC Level: Automatic (Default) | |||
* Accurate Date: Fast (Default) | |||
* Accurate Blending: Basic (Recommended) | |||
</spoiler> | |||
<spoiler show="HW Hacks" hide="Hide"> | |||
* Half-pixel Offset: Normal (Vertex) | |||
* Round Sprite: Full | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments= | |||
Playable at full speed. | |||
* EE/IOP settings at defaults. | |||
* VU settings at defaults. | |||
* Speedhacks at defaults, except MTVU enabled. | |||
|Tester=pandubz | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP) | * Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP) | ||
* Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode. | * Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode. | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Shadows puppet lines | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 | ||
|Workaround= | |Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. Tested on 1.6.0: Use Texture filtering on Bilinear (forced) however this is possible to have bad side-effects. | ||
}} | |||
{{Issue | |||
|IssueName=Various Lines in Menus/HUD when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | |||
|Workaround=Ensure Texture Filtering is on Bilinear (PS2), or Nearest. | |||
}} | |||
{{Issue | |||
|IssueName=Black surfaces in cutscenes | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. | |||
|Workaround=Config > Graphics settings > Renderer > Turn on GPU Palette conversion and set Texture Preloading to Full (Hash Cache). Also ensure Round Sprite is Off. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Characters sometimes have no shadows in cutscenes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles. | ||
|Workaround= | |Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Flashbacks render as completely black with D3D11 (Hardware) | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | ||
|Workaround= | |Workaround=Use the OpenGL renderer instead of Direct3D11. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=One row of garbage pixels across top and left side | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side. | ||
|Workaround= | |Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Saving at specific save points may crash the game | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 | |||
|Workaround=No longer an issue on 1.7.0-dev-115 and newer. For older versions, [https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=603236#pid603236 A patch has been made to prevent crashes at all save points]. Alternatively, create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point. | |||
}} | |||
{{Issue | |||
|IssueName=Missing text | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= Text will be faded (or completely missing) in Hardware mode. | |||
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | |||
}} | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> |