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{{infobox | {{infobox | ||
|image = Wipeout-Pulse-Ps2.png | |image = Wipeout-Pulse-Ps2.png | ||
|caption = | |caption = | ||
|developer = Spiral House | |developer = [[Sony|Studio Liverpool]], [[Spiral House]] | ||
|publisher = [[Sony|SCEE]] | |||
|genre = Racing | |genre = Racing | ||
|gameinfo = | |gameinfo = SCE Studios Liverpool brings the future back with this second Wipeout game for the PSP. This entry in the racing series features 24 new reversible circuits, a load of fresh high-speed vehicles and some deadly new weaponry. There's also a new track feature called the Mag-Strip, which acts like a magnet and temporarily locks ships to the levels, enabling exciting things like loops and vertical drops. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Wipeout_Pulse Link] | |wikipedia = [http://en.wikipedia.org/wiki/Wipeout_Pulse Link] | ||
| | |widescreen = 1 | ||
| | |gamefaqslink = [http://www.gamefaqs.com/ps2/960820-wipeout-pulse Link] | ||
|numberofonlineplayers = 8 | |||
|eu_rating = 3+ | |||
|italian = SCES-54748 | |||
|spanish = SCES-54748 | |||
|french = SCES-54748 | |||
|german = SCES-54748 | |||
|english = SCES-54748 | |||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-54748 | |serialsPAL = SCES-54748 | ||
|CRCsPAL = | |CRCsPAL = F8AE6FF2 | ||
|releasedatePAL = | |releasedatePAL = June 19, 2009 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
}} | }} | ||
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|Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a minor issue with the shadows. | |Comments=BIOS: USA 2.20, Works at full speed and with good scaling, but it has a minor issue with the shadows. | ||
|Tester=H3llRaiser | |Tester=H3llRaiser | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS= Windows 7 x64 | |||
|CPU= Intel i5 2500 | |||
|GPU= Intel HD Graphics 2000 | |||
|Revision= v1.3.1-8-gf88bea5 | |||
|Graphics=GSDx10 | |||
|Sound= | |||
* SPU2-X | |||
* Lilypad | |||
|Comments= The shadow problem is still preset in hardware mode, not a big deal though. Use software renderer to solve it, game runs faster/better in my case. | |||
|Tester= Joder666 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= 2 | ||
|Region= | |Region= PAL | ||
|OS= | |OS= OpenSuse Tumbleweed x64 | ||
|CPU= | |CPU= Intel i5 2500 | ||
|GPU= | |GPU= Intel HD Graphics 2000 | ||
|Revision= | |Revision= 1.3.1+git20150130.2119-1.3 (Packman repository) | ||
|Graphics= | |Graphics= GSdx-OGL | ||
|Sound= | |Sound= | ||
|Comments= | *SPU-X | ||
|Tester= | *Onepad | ||
|Comments= Runs well, a bit slow on software mode but playable. BIOS: Japan 2.20 | |||
|Tester= Joder666 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | |||
* Also known as '''WipEout Pulse''' | |||