Wild Arms Alter Code: F: Difference between revisions

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{{infobox
{{infobox
|image            = Waacf.jpg
|image            = Waacf.jpg
|caption          = NTSC-U box art
|caption          = NTSC-U cover
|developer        = Media. Vision
|developer        = Media Vision
|publisher        = [[Sony|SCEI]] (JP), [[Agetec]] (US)
|genre            = RPG
|genre            = RPG
|gameinfo          = Remake of the first Wild Arms for PS1
|wikipedia        = [https://en.wikipedia.org/wiki/Wild_Arms#Remake Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Wild_Arms#Wild_Arms_Alter_Code:_F Link (Wild Arms PS1)]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/wild-arms-alter-code-f Metacritic]
|reviewscore      = 73/100
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918799-wild-arms-alter-code-f Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918799-wild-arms-alter-code-f Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/wild-arms-alter-code-f Metacritic]|73/100}}
|gameinfo          = Wild Arms Alter Code: F returns to not only remake the original Wild Arms on the PlayStation but also to renew the experience with an expanded story, new characters, and intricate puzzles. The game ties together the tales of the three beloved characters with three new playable characters--Emma, Jane, and McDullen. Dungeons include plenty of new traps and monsters to foil you in your quest, but your characters have helpful abilities, ranging from the traditional (running, picking up objects, and leaping) to the stealthy (sneaking and observing), to help them through sticky situations.
<!-- General props -->
|headset          = 1
|widescreenpatch  = 1
|na_rating        = T
|na_rating_text    = Fantasy Violence
|japan_rating      = A
<!-- Language props -->
|japanese          = SCPS-17002 & SCPS-19251 & SCPS-19253
|english          = SLUS-20937
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 0
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-17002<br />SCPS-19251 <small>(PlayStation2 the Best)</small><br />SCPS-19253 <small>(PlayStation2 the Best Reprint)</small>
|serialsNTSCJ      = SCPS-17002<br />SCPS-19251 <small>(PlayStation2 the Best)</small><br />SCPS-19253 <small>(PlayStation2 the Best Reprint)</small><br />SCAJ-30002
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = November 27, 2003<br />September 16, 2004 <small>(PlayStation2 the Best)</small><br />October 19, 2006 <small>(PlayStation2 the Best Reprint)</small>
|releasedateNTSCJ  = November 27, 2003<br />September 16, 2004 <small>(PlayStation2 the Best)</small><br />October 19, 2006 <small>(PlayStation2 the Best Reprint)</small>
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
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{{TestingEntry
{{TestingEntry
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|Region=NTSC-U(?)
|Region=NTSC-U(?)
|OS=?
|OS=?
|CPU=Athlon II x4 620
|CPU=AMD Athlon II X4 620
|GPU=Nvidia Geforce 260 GTX
|GPU=NVIDIA GeForce GTX 260
|Revision=0.9.7.r2801 (svn)
|Revision=pre 0.9.7 beta (r2801)
|Graphics=GSDX SSE2 2763
|Graphics=GSdx SSE2 (r2763)
|Sound=
|Sound=
* SPU2-X r2789
* SPU2-X (r2789)
* Lilypad r2591
* LilyPad (r2591)
|Comments=FPS: 30-60 fps (fps limiter on). edit pcsx2.ini to load your savegames. The missing graphics was apparently solved at pcsx r2371. Wild Arms altercode F is now fully playable!
|Comments=FPS: 30-60 FPS (FPS limiter on). Edit pcsx2.ini to load your savegames. The missing graphics was apparently solved at pcsx r2371. Wild Arms altercode F is now fully playable!
|Tester=Nueziel
|Tester=Nueziel
}}
}}
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.7 3113 beta
|Revision=pre 0.9.7 beta (r3113)
|Graphics=GSDX r3623
|Graphics=GSdx (r3623)
|Sound=
|Sound=
* SPU2-X r3628 1.4.0
* SPU2-X 1.4.0 (r3628)
* Lilypad r2930 0.1.0
* LilyPad 0.1.0 (r2930)
|Comments=Using Scaling gives nice graphic but it produces grabage text(minor).In hardware mode, migrant seal bar does not show properly, and in menu the chosen option is shown in black text.
|Comments=Using Scaling gives nice graphics, but it produces garbage text(minor). In hardware mode, migrant seal bar does not show properly, and in menu the chosen option is shown in black text.
|Tester=CKL
|Tester=CKL
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.2.0 r5919
|Revision=1.2.0 (r5919)
|Graphics=GSdx 5912 SSE41
|Graphics=GSdx SSE41 (5912)
|Sound=
|Sound=
*SPU2-X 5893 2.0.0
*SPU2-X 2.0.0 (r5893)
*LilyPad 5822 0.11.0
*LilyPad 0.11.0 (r5822)
|Comments=Runs at 300% speed.
|Comments=Runs at 300% speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64 SP1
|CPU=Intel Pentium B980 @ 2.40 GHz
|GPU=NVIDIA GeForce 610M @ 1 GB
|Revision=v1.5.0 (dev-1678)
<!--
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
-->
|Graphics=GSdx 1.1.0
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
* Texture Filtering: Bilinear (PS2)
* CRC Hack Level: Full
* Configure Hacks:
** Wild Arms Offset
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=BIOS: USA v02.30, Runs almost perfect even on mediocre 5 years old laptop. Bugged chat and battle text, which present also in Wild Arms 3, fixed by enabling GSdx "Wild Arms offset" hack.
|Tester=ZidaneTri
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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}}
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{{TestingHeader|OS=macOS}}
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|Tester=
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{{TestingFooter}}


== Trivia ==
* Original names: '''ワイルドアームズ アルターコード:エフ''' (SCPS-17002) & (SCPS-19251) & (SCPS-19253)


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{noknown}}


==Non-Issues==
{{Issue
{{Issue
|IssueName=
|IssueName=Bugged Chat And Battle Text When Upscaling
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=-1
|Description=
|Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text when upscaling. Text might also be sliced and moved to the left or right of the text box.
|Workaround=
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Or set Internal Resolution to "Native".
}}
}}
-->


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Wild_Arms_Alter_Code_F_Forum_1.jpg|Wild Arms Alter Code: F (SLUS 20937)
File:Wild_Arms_Alter_Code_F_Forum_1.jpg|Wild Arms Alter Code: F (SLUS 20937)
Line 120: Line 161:


{{Wild Arms series}}
{{Wild Arms series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Wild-Arms-Alter-Code-F-SLUS-20937-U--29175 Wild Arms Alter Code - F (SLUS 20937) (U)]}}
*[https://forums.pcsx2.net/Thread-Wild-Arms-Alter-Code-F-SLUS-20937-U--29175 Wild Arms Alter Code - F (SLUS 20937) (U)]}}

Latest revision as of 09:27, 21 May 2024

Developer(s): Media Vision
Publisher(s): SCEI (JP), Agetec (US)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic73/100
Game description: Wild Arms Alter Code: F returns to not only remake the original Wild Arms on the PlayStation but also to renew the experience with an expanded story, new characters, and intricate puzzles. The game ties together the tales of the three beloved characters with three new playable characters--Emma, Jane, and McDullen. Dungeons include plenty of new traps and monsters to foil you in your quest, but your characters have helpful abilities, ranging from the traditional (running, picking up objects, and leaping) to the stealthy (sneaking and observing), to help them through sticky situations.

Wild Arms Alter Code: F

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Fantasy Violence)
Game supports headset
Widescreen patch available
Languages supported:
English: SLUS-20937
Japanese: SCPS-17002 & SCPS-19251 & SCPS-19253
Region NTSC-U:
Serial numbers: SLUS-20937
Release date: November 15, 2005
CRCs: DAA49CDC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-17002
SCPS-19251 (PlayStation2 the Best)
SCPS-19253 (PlayStation2 the Best Reprint)
SCAJ-30002
Release date: November 27, 2003
September 16, 2004 (PlayStation2 the Best)
October 19, 2006 (PlayStation2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U(?) ?
  • AMD Athlon II X4 620
  • NVIDIA GeForce GTX 260
pre 0.9.7 beta (r2801) GSdx SSE2 (r2763)
  • SPU2-X (r2789)
  • LilyPad (r2591)
FPS: 30-60 FPS (FPS limiter on). Edit pcsx2.ini to load your savegames. The missing graphics was apparently solved at pcsx r2371. Wild Arms altercode F is now fully playable! Nueziel
NTSC-U(?) ?
  • ?
  • ?
pre 0.9.7 beta (r3113) GSdx (r3623)
  • SPU2-X 1.4.0 (r3628)
  • LilyPad 0.1.0 (r2930)
Using Scaling gives nice graphics, but it produces garbage text(minor). In hardware mode, migrant seal bar does not show properly, and in menu the chosen option is shown in black text. CKL
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.2.0 (r5919) GSdx SSE41 (5912)
  • SPU2-X 2.0.0 (r5893)
  • LilyPad 0.11.0 (r5822)
Runs at 300% speed.
NTSC-U Windows 7 x64 SP1
  • Intel Pentium B980 @ 2.40 GHz
  • NVIDIA GeForce 610M @ 1 GB
v1.5.0 (dev-1678) GSdx 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA v02.30, Runs almost perfect even on mediocre 5 years old laptop. Bugged chat and battle text, which present also in Wild Arms 3, fixed by enabling GSdx "Wild Arms offset" hack. ZidaneTri


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.
?


Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.
?

Trivia

  • Original names: ワイルドアームズ アルターコード:エフ (SCPS-17002) & (SCPS-19251) & (SCPS-19253)

Known Issues

There are currently no known, active issues for this title. If you find one, please add it here.

Non-Issues

Bugged Chat And Battle Text When Upscaling

  • Type: Not an issue
  • Description: Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text when upscaling. Text might also be sliced and moved to the left or right of the text box.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Wild Arms Offset" hack. Or set Internal Resolution to "Native".

Gallery